No its not “just how it is”
If it was we wouldnt be coming here to give feedback. If it was TC wouldnt be listening to our feedback
No its not “just how it is”
If it was we wouldnt be coming here to give feedback. If it was TC wouldnt be listening to our feedback
there should just be a FFA shotguns only lobby then if you feel this way.
I dont want there to be any changes to FFA.
I basically only play PVP for all the chaos of FFA with all power weapons and a full a$$ lobby like that. Makes things more interesting and SCARY unpredictable. gotta have that sensitivity on 30 and your FOV at 100.
Doing 180s every 3 seconds after you body someone just to body someone else hiding behind a pillar, thinking you’re seeing ghosts only to find out it actually WASNT. crazy memories playing FFA. its like team death match against ten other teams lol
This ranking system is good on paper and very “interesing” but with the small playerbase & leavers problems is not "VIABLE"
Lets go back to a “INDIVIDUAL-PERFORMANCE” ranking system but with adjustments.
TDM “Score per minute/SPM rank based system” + “Match entry cost”.
20% playerbase Bronze 125 SPM “Match entry cost 18” so winning/losing +143/-143
20% playerbase Silver 150 SPM “Match entry cost 45” +195/-195
20% playerbase Gold 175 SPM “Match entry cost 78” +253/-253
20% playerbase Onyx 200 SPM “Match entry cost 120” +320/-320
15% playerbase Diamond 225 SPM “Match entry cost 168” +393/-393
5% playerbase Master 250 SPM “Match entry cost 225” +475/-475
So do no matter the amount of players Gears 5 have you will have to de-rank/steal the rank of another player to climb-up, everything will be based on your “Score per minute” the system will reward you playing with parties and win but that will never give you more rank than you deserve.
The “Ecuation” will be (Your score per minute) + (Entry cost depending your rank)
Example lets say im Onyx player my SCORE is around 200 + 18 entry match cuz im on bronze just starting. I will climb up quickly de-ranking bronze/silver/gold cuz my stats per minute are too high for them.
Once I saw that they halved eliminations I immediately thought that it was going to be ridiculously hard, or impossible to get through Gold without stacking. And I was absolutely right. Every night when I jump on I try to grab a few friends to play with but very few want to play Ranked KOH. It is what it is. Hopefully some much needed tweaks will be coming soon.
I think this system has good potential overall and I like the idea of it better than the last rank system. Right now it’s not very good but with some adjustments I think it can be really good. Anytime something new rolls out , it needs some time to be tested out and see what’s working and what’s not.
Fantastic attitude
What do you want me to say? I’m just saying how things are. Don’t get mad at me for saying how it is
I don’t understand why it is so hard to comprehend that in team games, if you win you gain points and if you lose you lose points. That is how team games work
Yup you are right that is how team games work. League of legends is a team game and that’s how the ranking system works. It’s not hard to understand. Sure some people don’t like it but that’s just how it is.
I don’t know what so hard for you to understand. In reality like in sports your power ranking is based on your individual performance not team. Yes, many sports are teamed based but Lebron is ranked high due to his stats and a horrible bench player on a winning team will never be ranked higher than him as a player even if his team’s losing record is absolute trash. Many hall of famers never even win championships but they are chosen due to their individual effort and skill that was above the rest.
Video games are now considered an esport so they should just model them off real sports anyway. The only time I can agree when a win matters the most is in a tournament competition Like UMG or PGL but ranked is called ranked for a reason. It should be based on your individual power ranking that is completely separate from your team’s which is why you have stats like kdr, score per minute, caps, breaks etc that would put you in masters or bronze. The game already compares your stats to all of your friends for a reason. Most people who make these silly arguments have never reach the top of gears ranking so I would take their opinion with a grain of salt. I have gotten masters operation 1-4 and even beaten some pro players. What is healthy for gears is to make ranking based on individual skill and not just wins end of story!
Yeah but I don’t think your getting what I’m saying. Most games model is winning will rank you up 90% of the time. Most games are like, that’s just how it is. Also if your that good you should be able to keep gaining rank because you are the common denominator in every game. So if you play 100 or 1000 games chances are if you are very good you will climb. I personally think the win should count for a big part of the rank you gain. I guess I just value the win more importatnly then you but I understand why you think it should be the opposite.
While I like the idea of winning the match being the most important stat, the main issue I’ve noticed is that when you do win , the the win is often undervalued (in GP terms). So I have to win A LOT more matches than I lose to make any serious headway in ranking up and that is where the problem lies.
I’ve shared my thoughts on this many times, because I really hope they fix it. But in another postI listed a scenario which I win 3 out of 4 matches and make very little gain in GP. If I can’t make any serious headway winning 75% of my matches there is something wrong. Conversely, if were to lose 3 out of 4 would go gown 1 to 2 ranks.
So the model of you winning more and thus ranking up quicker isn’t really working at the moment. I’ve read other identical feedback from members. The takeaway is that Wins have too low a value compared to the severity of Losses.
The good news is that it can be fixed and that I think the idea behind the new rank system is decent. Some relatively simple changes would bring the system back into balance.
Raise or eliminate caps on Eliminations, Caps and Breaks. This makes sense on so many levels and will distinguish who the real MVP on the team is. Too often the guy carrying the team does not get MVP due to the artificially low caps. Not to mention , in longer matches a good chunk of a high performing player’s stats have ZERO value.
Lower GP cost from Gold tier on up OR bring back 2GP per Elimination. When they cut it to 1 GP per Elimination but kept the GP cost the same the grind turned into a brick wall for a lot of players.
75 GP per round won, so if you lose a three rounder and play well you can still gain some GP in a loss. I like this idea a lot, rather than 150 winner takes all.
Raise the GP Bonus for winning. 150 seems a bit too low relative to the current GP cost in Gold tier on up.
MVP bonus . The best player on the winning team should get through the tier quicker.
Possibly introduce some sort of mitigation on GP lost if you have a quitter on your team. Nothing like getting a couple good wins in a row , only to be completely erased by having a quitter and losing badly on a 4v5.
Allow players to rejoin if they get kicked (Unless they already allow that in all instances). Over a month ago I got kicked and couldn’t rejoin. Maybe that’s been fixed?
Cheers!
Now that the elims have been upped to 15 points I’d like to see the points awarded relative to the amount of damage done e.g.
1-10 damage = 1 skill point
11-20 damage = 2 skill points
…
175 damage = 15 skill points
KOTH has been an abomination since op4. I don’t actually care about the ranking system but it’s having a detrimental effect on the gameplay. Full of stacks lancering trying to get their elims up. It’s not fun so I’ve been taking a break.
I have already achieved master this operation in preseason which I doubt you did or even came close to. Winning is already the only way to rank up as soon as you reach onyx, diamond, or master. The point system is ridiculous. You lose -200 points for entering the game you have to get a minimum 51 gp just to get one single point of progress as master rank. This gives people a incentive to milk rounds they would have finished quick. This causes losing players to quit making rank a cancerous experience for everyone.
This ranking system is horrible because you rank down sometime if the the lobby dissolves when a player quits or get kicks out before the match starts. You don’t even get your GP points back after paying the match penalty, which is completely illogical. Nether team won or lost but you still get de-ranked . It has happened to me and many others and those who actually pay attention to the game and their cumulative GP, they know what I’m talking about. This game prioritizes your match penalty over winning or losing so your points are invalid for this system currently.
People who defend this ranking system are just bad players who don’t even care about rank, or getting to the top, and gears. The rank system should be like the old ones in gears 4 and 5, which were a true skill algorithm. TC just need to add the clear cut transparency of this new system so people can easily track their progress, which the other system lacked.
I guess the NBA, NFL, And MLB are doing something stupid for having power rankings of individual players. They must be unsuccessful organizations that pay their players way more than what anybody in TC or esports make in their life with multi million dollar contracts to the best players and cheap ones for bad players. Perhaps winning is all that matters in this world despite players getting paid way more on losing teams. Lebron James gets paid way more than serge ibaka. Even though the raptors won a championship and more games in playoffs or season the players still are not valued in the eyes of the entire planet more then players who are individually better than them.
A players win record does not overwrite their skill 100% of the time when it comes to most real team sports. The majority of the world view is to value an individual players skill over his or her team’s when it comes to players ranking and this video game should adopt a similar model.
You can be the best player every game but once you hit Onyx YOU HAVE TO WIN so you dont lose points. To enter a KoTH match Onyx cost 150, Diamond 175, and Master 200. You can only get a total of 100 points without the win bonus. You can lose and have 100 elimination, 50 caps and 25 breaks with the highest person on the winning team having 50 eliminations, 25 caps, 25 breaks with the current system and just because you lost you will lose points. This is why the system needs to be tailored more towards performance than wins
A WIN-RATE ranked system is not viable if they do not FIX the “LEAVERS” problem first.
The only way FIX leaver problems is with “Penalties based on hardware” and not profile. Otherwise is necessary a ranked system similar to the last one “Self-performance” based
Yep, I managed to make Masters in Op3 as a solo (I solo queue about half the time). Even though we would lose matches, if I played really well, the game recognized that and didn’t bring me down too far. And if the game was close, I often didn’t go down at all. Now this system rewards games that are closer more than blowouts, which is a huge problem with this system.
Since you brought up esports, look at any successful game with an esport. All of their ranked or ladder modes require winning to go up at all. Performance can help you gain more points or lose less on a loss but you have to win to gain any points
I’m not saying the points system is perfect at the moment but you should have to win to gain points
I agree you should have to win consistently to go up. But a player who is diamond that gets 5 wins in a row should not have their progress completely wiped by 1 loss. That is the main problem with the koth ranking system. I can have a win lose ratio of 5-1 for a day against high level opponents and make no progress especially after the eliminations going from 2 GP to 1.
In any other successful esports game that same player would be blessed way more for going 5-1 in a diamond tier and would surely benefit for the days work. Also, a huge issue is that this game no longer take ranks into consideration anymore. If I beat on a bunch of bronze players I will get rewarded with more GP then beating diamonds and master players because I will get more kills caps and breaks against them then high ranks. That is completely illogical for competitive play to be rewarding players more for beating less skilled opponents. That is one sure way to kill your player base off, which by the way this game is doing quite successfully. Peoples defense of this garbage ranking system are so weak.
That’s a good point. If a quitter pretty much guarantees a loss then they have to mitigate the penalty for losing.