Ranked Preseason Feedback

it needs some work but I love it tbh all about winning now.
I have no complaints about the current system other than some GP adjustments
that being said the old Ranking system was terrible and more stressful than anything…
getting on playing a game hoping you don’t get reset or losing points from a win was what made me and a
lot of others quit

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After of try RANK more hours.

1.- They need to increase the LEAVER-PENALTIES making based on “HARDWARE” and not “Profile”: If the player leave the match that entire XBOX/PC is banned for 30 minutes also 7 “Leaves per week should be the limit”.

2.- The AFK-Throwing should be more aggresive if you do not perform damage to the “enemies” on certain amount of time. You get kicked-out with the “Leaver penalty” and “SR-LOST”

3.- Make the RANK feel special. Diamond should be 6000 to 6750 and master the top 250. On GEARS 5 any average-joe can be diamond…

Nah.

I think the new ranking system isn’t built that well.

When I downgrade to onyx it’s too easy. When I hit diamond it’s all about crossing.

I’d say the 2 elims was no problems. This 1 elims is not progressive to 1-2 stack players.

I jump between onyx3 to diamond 2 but I need to cross my balls off when I hit diamond & im always facing stacks of masters/diamond mix. It’s kinda lame.

This method is really rewarding the 5 stack cross. To top it off they actually believe they’re so good. Like no, all you did was communicate a cross to a bunch of random players.

Legit would cross you even if you were down & they were two feet away.

Cross on the hill…

People saying lower ranked players didn’t deserve to be their ranks but these master 5 stack crossers do?

Bring back the previous elims where it was 2. Mute these master complainers , stop listening to them. They just wanna be masters & cross with a 5 man so they can feel good.

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the old system was way better and much more fair. i got to d2 in gnashers d1 in koth and d1 in tdm rolling solo now u have to get a 5 man to go up becuz ranking up is hinged entirely on winning and ur personal performance means nothing now mvp means nothing now u get nothing for revives in koth so ppl arent doing it. the only thing i think that ppl complained about in the old system was getting 0 points for a win n that only happened to me when i was scraping by on a win with mediocre or bad play so that makes sense. if ur team wins n u didnt do ■■■■ to help then why shud u get points now the whole team gets points which means a kid with no points is getting carried for his trash play. wat we rly shud do is go back to the old in game point system caps r 100 asissts r watever dmg u put on the guy revives 50 etc n then have that converted to gp at the end. nobody wants 1 individual point for a kill its stupid af get a bunch of kills n caps at the start n have 7 points its ■■■■■■■■

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Let’s be honest the people who like the new system more then the old are not as good of players as they think they are. Anybody who was truly good at the game could consistently get master by themselves proving they are always the X factor on the team under the old system. Now you can be garbage at the game with a 5 man lancer team at the bottom and type ez as a master cause you got carried by 4 players way better than you. This new system takes 0 skill into consideration literally.

The funny part is people are most likely much lower rank than what at they use to be yet they love it. You know why? It’s because they don’t care about reaching the top and could never get there to begin with. The game doesn’t even care about the winning team getting mvp it’s just for show. You don’t even get a tiny 1 gp bonus, you instead get a big fat nothing for mvp. All this system is about is winning and nothing else.

The coalition use to shove down our throat their master mind True skill algorithm and now look at the direction they went because of all the foolish complaints by non skilled players. You all got what you wanted a no skill algorithm congratulations gears the greatest non toxic community that ever lived.

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Since OP 4 , For Quickplay TC started showing during gameplay the scores earned after headshots, assist, kills , capture ,etc, Many of my friends who never understood the Elimination points system appreciates it much more than ever before because it rewards the person based on the damage done to opponent during game along along with captures and marking enemies ,etc. In terms of ranked for the Score Card we shouldn’t see Gears Points , we should see score , because it is a true reflection of how each person performed .

The Gears Points is shown during game along with at bottom of score card showing how much eliminations, capture , etc = GP. And will also show after game total GP earned but shouldn’t show on score card in separate column, replace that back with Score.

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I’ve played with randoms many times and made a wreck of stacks , sometimes communicating , sometimes without . Sometimes it is match point 1:1 and some members who haven’t spoken started communicating for final round.

Anyone can communicate during game , why penalise a team more just because they squad up? Stacked team doesn’t equate to better team.

Teamwork and communication makes team win over the other whether stacked or not

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got to my masters rank today, I won’t touch ranked again until preseason ends. I’ve always been masters, this time the progression was slower and more frustrating as I’ve tried playing solo multiple games.
this system is a huge step back compared to what we had in the past. Considering we’re in preseason and there’s only a couple weeks left I don’t think there’s going to be major changes. Especially since the only change we saw was changing gp for elimination down from 2 to 1.

I’ve extensively posted about what I’d like to see to increase the amount of items they track in game so I’m not gonna write about that anymore rather than the system itself.

This is flawed, for multiple reasons:

  • it’s too much win dependent, from diamond1 and above a player cannot afford a loss. winning in a decently balanced match (more on this later) can end with 40ish points, a loss can take away 110 points, almost 3 good performance game’s worth.
    as already pointed out by literally everyone, stacks are a problem, winning against solo/duo is too easy because coordination and possibly comms

  • entry fees are too high and generally not worth the effort if diamond or masters especially since GP amount don’t change at higher ranks. I’ve already seen a lot of good players from my fl and people I see in games in general reaching masters to never touch the mode again if not with a smurf account.
    we need the possibility to gain more points than we spend regardless of a win, individual performance should be rewarded. Starting a diamond match already at -20 sounds good in theory but looks horrible in application.
    we managed to win a game today before one of ours could even cover those points. We’re winning games against another team of good players, why aren’t we rewarded decently?

  • all of the above brought another issue: farming.
    caps are there to prevent farming but without it, an unbalanced match is detrimental for the winning team especially if there’s a quitter. This was already a problem with the old system, it’s even worse now.
    for a few games we got matched against the same people, won the first stomping them and barely covered or even loss point so we decided to farm the next ones.
    there’s literally nothing to prevent teams from not capping while stacking up gp for eliminations. It’s also possible to throw a round to stack more points because there’s nothing preventing it.
    I have to admit it’s been boring as hell, we stopped capping, pulled out lancers/pistols and gained the points we needed before closing the match. Can’t help but feel bad for the enemy team.

  • matchmaking is still the issue and this system won’t help with balance. I am a masters player why would/should I stay for so long in lower ranks?to ruin my experience and someone else’s too?
    this game has been out for a year, everyone’s skills are somewhat consolidated now, why are we starting from scratch every single time?

surely there’s more to add but I strongly believe this system is flawed at its very core

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Yes stay there.

I just beat a 5 stack masters / diamond at d1, solo que. I beat they regret it now.

Had some good gold/onyx/diamond players. Was shocked.

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We need the return of placement matches, because it takes way too long to rank up. I barely go up in Bronze/Silver when I lose a match… In fact, I stopped playing because it takes a big amount of time to even get out of Silver. (2) :relieved:

This wasn’t the case with the previous ranking system. (Although the dropping of percentages was often way off… etc.)

The core idea of the new system is great! It’s just that it needs to be more accurate/fair in terms of rewarding you for playing good. Like: Getting a bunch of kills and caps should be rewarded by moving up in rank. Not staying where you’re at because you lost the match. (Less focus on win/loss, more on personal performance)

That’s why Gears 4’s ranking system was more accurate and fair. Because of the above stated reasons.

If it doesn’t change, I fear I can’t even make it to Gold rank anymore, without grinding like an mad man… :woozy_face:

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This is the same response I posted in a similar thread

I like that the new ranking system is more transparent than the old one, but detest the fact that it is significantly more of a grind.

I personally preferred the early Gears 4 ranking system that could and would put you in the highest rank (Diamond at the time) in as few as 10 matches if it felt confident you were performing at that level.

Ranked systems shouldn’t be a grind. That’s what the overall progression system is for. TC has openly stated that they want the Gears ranking system to be at least somewhat of a grind. It’s why the system was changed from the original format that just displayed your true ranking immediately to a system that had your displayed rank and true rank be separate values that you merge over the course of more matches.

This new system is at least 5 or 6 times more grindy than the already grindy system that has been the status quo for over a year. Some people are going to like it, but it has killed my motivation to ever play more than a single ranked mode for any reason, and I may very well stop playing ranked altogether if I know I’m actually Master rank but can’t be bothered to set aside enough time to grind it out every season.

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I really hope the coalition changes the way we earn gears point before the official operation 4 rank starts. Also I am not a fan of 4v4 tdm with limited teammates but koth is left untouched. It is literally the most cancerous ranked mode with a 5 man stack way more than what tdm ever was.

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Where to begin… So they’re just gunna make elims one point now but keep entree fees the same? I mean the change was stupid to begin with but it was doable. This is stupid . Say you get a trash team lose and don’t get that many gp. Well bam there goes -170 (was at diamond) at least before you wouldn’t lose that many points those 2 point per elim actually made a difference. Now I’m constantly losing points bc of this and for some reason I AM ALWAYS paired up with team mates that don’t know how to play koth. While the other team has a 5 stack of sweaty lancing trash. Wouldn’t be that bad if the lancer was severely nerfed. I mean no one in gears has actual gnasher skill anymore it’s just “hey buddie spray that guy to low health so I can just one tap him” that’s the current state of gears no more butt clenching gnasher battles in tight corners or some cool chainsaw kills here and there. Just all brrrrrrrrrrrrrrrrrrrrrrrrrrr by 5 lancers. I had no problem with the lance back in gow 1-3. Gow4 it was starting to get annoying, but now it’s toxic. What does TC think this is? CoD? Anyway enough of my rant hope some people agree with me though. Gears is just a bunch of no skill nowadays. Make gears great again. Miss you Cliffy b

1 - Give credit for winning a round.
If you are truly trying to “rank” players, a team that loses but goes 3 rounds is likely better than a team that loses in 2 rounds. Give some points (maybe 25) to the losing team and slightly fewer (125) to the winning team. Currently both teams benefit from 3 rounds due to increased total points, but the winners shouldn’t rank up further because of losing a round.

2 - Cap total points won or lost when a player leaves or otherwise adjust scoring (I played so many matches yesterday where someone left and only 1 time did they rejoin. Fix that too - allow players to rejoin)
Everyone has had a teammate leave when you’re close to winning, getting destroyed, and, in a match I played yesterday someone left in the 1st 5 sec. As far as I recall, I have never won a round of KOTH 4 vs 5 (I’m sure this is true with other game types). The winning team shouldn’t necessarily be punished, but again, if you are “ranking” people, do you deserve a ton of points if you were going to lose, but won because someone lagged out? Not only do you not lose points, you gain a bunch.

Put in a new parameter that adjusts points won or lost based on how the game was going prior to a player leaving. If you were losing and people rage quit, then you deserve a regular loss. But if you won a round and were winning the next, give credit for that - at a minimum make it a draw or only a loss of a few points. And, if someone quits very early in the game (1st min), just stop the game like is done during matchmaking. I hate staying to finish a game trying to eek out a few more kills to mitigate my losses in a guaranteed loss. Also it feels unfair when I win 5 on 4. Neither situation is what I sat down to play Gears for.

3 - Increase points cap for captures in KOTH to 15.
The cap for kills was doubled and I have never met the new cap. I think it’s rare for others to get 80 kills, although I haven’t specifically paid attention. However, I still get limited in the number of points I can get for trying to capture the objective, which is how you actually win the game. It’s not uncommon for me to have 15 caps. Since kills and breaks limits are rarely met in general, why should I regularly lose that 5 extra points for caps.

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Really good points. I just hope that TC is actually looking at this thread because it seems like most everyone is on board with this. I don’t see the problem in doing this at all. I haven’t seen a post from a dev in awhile on this thread…

Yup.

How it is.

They listen to wanna be pros instead of the people who play for fun.

There’s only a handful of wannabes but they complain so loud TC thinks it’s us players.

Ranking is now trash. It’s very disappointing.

No points for rounds won. No points for revives.

You have to win 7 perfect matches to move up but 1-2 matches lost due to a quitter & all the progress is gone.

Honestly rather have op3 ranking system than this.

At least in op3 ranking I got rewarded for being the best or carrying, sometimes.

This new 1 elims , 1 cap , 1 break is bad for ranking up & they’re going to lose their audience.

The only people that will stay are the lancer happy 5stacks that feel entitled that only they could be masters because they all cross & play with each other for hours.

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Yesss yess yes exactly beautifully said. Another one who understands thank you

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This isnt true at all. TC listened to the community about the ranking system. The community hated the last system just as much as this one. But as the Gears community loves to do “The old system was way better”

At the end of the day both systems suck. I understand the point of capping GP but they need to make the entry fee a little cheaper and have more ways to earn points.

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Agreed.

The GP system just doesn’t even make sense, it could have been a good system, but I really don’t see how TC overlooked the problems/limits of the system…

Plus the UI is god awful. I don’t want a huge GP UI element permanently on screen with no way to toggle it off, it already dominates the leaderboard.

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Ok. Now we get 1 point for elms. So now you need to be in a sweaty match for 3 rounds of koth just to score all your GP… and that’s only if you win that sweaty game… then you can win two rounds to nothing and against a team. And only get say 20 to 50 GP… do if your diamond you get 30 GP at the end of a match. So let’s say you win 3 games in a row and you have gained a 90 GP out them 3 games… then next game you get a quitter. You got put in 170 GP at diamond. You get stomped and can only get 20 GP out the game cause teams bad Pluss a quitter. The last 3 games you won mean nothing. And you losses double the GP which is about 140 to 150 Go in one game. One point for a elm is not enough. When you have left the game GP to enter the game the same… TC are so lazy it’s untrue. After 4 weeks of feedback the best they can come up with is drop it from two points a elm to one… and not change game GP to enter nothing for pick up teammates. Nothing for spotting… Pluss you can also win 3. Then next game end up on a server of a 180 ping no chance of winning. Same againg… all 3 games you won before was for nothing… Europe servers are so dead it rarely any chance of playing someone on the same ping. For me TC have killed gears off… just so lazy no clue and just use us as beta testers for the hole time the games out. And I guarantee the post will be took down as if they don’t like what you say about them or the game… they flag it…

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