Random horde poll #2

It applies to shocks and to a lesser degree incendiaries too. The initial blast radius when the shock goes off is bigger but the AoE is still the same. The damage of the shock field is stronger though. Incendiaries just do more damage when they blow up on their target (from what I have observed.)

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You know the little room in the far back, right side? Tag 1-2 nades in there and sit in the coverpiece in the middle of the room when the door is closing.

None of the above. Gears 2 / Horde 1.0 FTW.

I heard about that just recently. Obviously with that glitch, Icebound becomes a joke. :slight_smile:

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  1. Yes, generally teams don’t wipe because they haven’t got enough ammo, they generally wipe due to bad set-ups; bad player decisions; poor card set-ups; not knowing their class very well etc.

  2. No, but they have reduced in popularity largely due to power taps and the generally boring playstyle people want from Jacks on higher difficulties. Other than that, Jack is highly reliant on the Ult for the more offensive playstyle, and generally people find it more difficult because having a Jack is taking away from another person doing damage, and you are more reliant on a good set-up from the Engineer.

  3. I don’t think so? I actually don’t really know what the most beloved class is, there are some people like more than others though.

  4. B. Health is one of the biggest sources of difficulty in the mode, take off the health and in most scenarios for incon it is easier comparatively than taking off, say power drain for example. More health and regen and vampire with Reflective Shields for Drones, and Shielded Scions? Nah. I’d rather not deal with that.

  5. No, although I do think that it should be placed last for public lobby searching. I know the reasoning of why it is one of the first mutators as explained by people at TC, but I feel like its taking away a benefit for the few.

  6. Depends on the Map, but generally, I’d say either A or E.

  7. Its a difficult map but no, I think the most difficult in my experience is either Pahanu or Icebound. Vasgar is rough to set-up on but once you have your base set up it isn’t really that difficult. I suppose I could say that for the vast majority of maps though. But it is one of the more difficult maps.

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But less health also means less Ult-recharge?

But in most cases the Damage-increase through Ults neglects the additional enemy-hp.

Horde with randoms isn’t a good indicator for anything. Playing with randoms is like Russian roulette with 5 bullets in the chamber and still hoping you’ll survive.

But Jack would benefite from Gambit?

1: Yes

2: No

3: Yes. Marksman is the most versatile and devastating class in skilled hands in both Horde and Escape.

Don’t care about 4-6.

7: I don’t know about absolutely the most difficult, but I hate playing on Abyss. It’s a terrible experience. The map would be better off removed from the game, and that’s the first time I’ve thought that in Gears history.

Mechanic and Robotics have increased Shock damage from DB damage card. Robotics also has Parting Gift card which does increased +100% damage on tagged enemy, but almost nobody uses that.

True, that would be a downside.

However, I would rather take the Ultimate recharge decrease that comes with the reduced enemy health. Most ultimate cooldowns are quick enough anyway or have cards/perks which speed this up. That’s what I prefer though.

A factor to be aware of certainly.