How great of a difference would Team Repair be if it also healed taps. Game changer?
Should fabricator energy also be allowed to upgrade perks? Would it be beneficial or detrimental?
Which is the more dynamic duo? (All factors included).
A. Marksman & Veteran
B. Tactician & Demolition
Is forging a lost art?
As a gunner which of these are the most of a nuisance?
A. Snipers
B. Juvies/Leeches
C. Rejects
D. Flash/Shock grenades
If you could only play one map for a month, which would it be?
You’re doing a master horde frenzy run at Vasgar with survivor replaced with aggressive enemies. You can only choose between these 3 variants. Which would you pick?
A. All Assault squad (Blademaster, Demolitions, Infiltrator, Marksman, Nomad)
B. All Tank squad (Anchor, Brawler, Gunner, Pilot, Veteran)
C. All Support squad (Combat Medic, Jack, Mechanic, Robotics Expert, Tactician)