Random horde poll #1

How great of a difference would Team Repair be if it also healed taps. Game changer?

Should fabricator energy also be allowed to upgrade perks? Would it be beneficial or detrimental?

Which is the more dynamic duo? (All factors included).
A. Marksman & Veteran
B. Tactician & Demolition

Is forging a lost art?

As a gunner which of these are the most of a nuisance?
A. Snipers
B. Juvies/Leeches
C. Rejects
D. Flash/Shock grenades

If you could only play one map for a month, which would it be?

You’re doing a master horde frenzy run at Vasgar with survivor replaced with aggressive enemies. You can only choose between these 3 variants. Which would you pick?
A. All Assault squad (Blademaster, Demolitions, Infiltrator, Marksman, Nomad)
B. All Tank squad (Anchor, Brawler, Gunner, Pilot, Veteran)
C. All Support squad (Combat Medic, Jack, Mechanic, Robotics Expert, Tactician)

  1. It’d be nice to have, but I don’t think it’s that big of a deal.
  2. No. Absolutely not.
  3. Marksman & Veteran.
  4. Probably. Kind of glad for that.
  5. Flash/Shock grenades, dying Rejects as a close follow up. I hate suddenly dropping my heavy weapons and losing the ability to heal.
  6. Reclaimed. It looks nice.
  7. All Tank.
  1. Eh, not really.
  2. No, I can’t imagine how certain people would take it, and we already have a method of giving power to other people to max out their perks.
  3. A
  4. Yes, for good reason. Still happens a little bit though.
  5. D
  6. Nexus
  7. B
  1. Minor change, won’t make a great difference in gameplay.
  2. Detrimental
  3. A) Marksman and Veteran
  4. Depends on Jack player. I personally don’t like that kind of repetitive fetching.
  5. Rejects (They just break the flow of the game)
  6. Blood Drive
  7. A) All Assault squad.