I understand that the game has social and ranked (quit penalties), but that didn’t stop people from quitting in Gears 4 and it will not stop them in Gears 5. The social playlists don’t have the draw to make people seriously wanna go there instead of hopping into a ranked. If they have to leave then they leave, there is really no, “they should’ve been in social.” The only thing that would have that type of draw and make them considerate of others would be a playlist like FFA - where they would go if they know they might have to go mid-match or if they aren’t willing to put up with team vs team.
Today, I saw a thread here about having the option to surrender in a ranked game. Why is this such a topic and a problem? Well, because we are tired of those dead games that are a pure waste of time. It really becomes play at your own risk in ranked. Many people either have full teams or they don’t play. People wait long times in the menu to get a full team because they don’t even want the chance of having to play with a quitting random.
Why not just have bot backfilling or the ability to join a game in progress?
For a game type like KOTH, it seems like a no-brainer to me. For TDM and where the bot could potentially hurt its own team, then make it so it doesn’t hurt its own team or minimize the effects. Maybe the bot kill doesn’t count towards the scoreboard or only every other kill on the bot counts. The bot could spot the enemy every single time it gets shot or maybe even have +10% health and damage…anyone got any ideas of how to make the bot more useful? Maybe don’t have a bot in limited respawn game modes but for my favorite game mode, koth, it would definitely be a welcomed addition as it appears to be the game mode with the most quitting.
Everyone complaints about this, the high diamond ranked players i play with and the lower ranked players too. If you join in late to the game then you should get double xp and if you lose you shouldn’t get affected negatively - that is a feature already in place in several other games.
When someone quits, it is the equivalent of going from getting pulled over to the electric chair - an immediate death sentence. Heck, I remember celebrating in Gears 3 when a teammate left and a bot filled in because I knew the bot would actually help us win and we did in fact win many games thanks to bots performing better than humans.
Again, I know Gears is competitive and the ranking system is absolutely everything for some people, but this is an issue where the line has to be drawn. Above a ranking system or defending the meaning of PVP as strictly player vs player (never understood that), this is an issue of the most basic and fundamental core of video games - having fun, having a good time.
This quitting problem has left the community scared of playing without a full team. Will we get a fix on this or will we continue to play at our own risk? Going down the path of quit penalties hasn’t worked in Gears 4. Maybe the quit penalty timer should only count down when actively searching for a match, that way people couldn’t just go to another app or whatever. Is that what we want? Why not take the simple and obvious fix?
A good idea would be to show a quit percentage in the ally menu and/or reward players for not quitting.