TL;DR Marksman users; what levels are your cards to be able to constantly headshot stuff despite not perking up? do you always make sure you have active reload before shooting or do you sometimes shoot despite not having active reload? Tactician users; do their cards/perk NOT work with Cooperation?
Like most of people around here, I have been moving from “Level up all classes to 15” to “Level up all classes to 20” to now “Max all cards from all classes” and I was trying for these 2 classes (I like to rotate stuff so I don’t get bored from just playing one class),
About Marksman… how do you play it? Yes I know the idea is to get headshots lol buuut, do you stick with Longshot since wave 1? or Markza for the starting waves? also, in my experience, especially in frenzy matches, they are the least likely to perk with the starting 10,000 energy, Instead, there’s like a 75% chance the Marksman in my match just deposits all the 10k and still do heavy damage. Or instead of that, if there’s no engi, they are the most likely to spend their energy in barriers / repair tool… Is that only possible with level 6 cards or what? My cards are level 3-4 for reference, and all besides one Epic (the one that makes your legendary last longer) are Green/Blue so I assume people just spend the coins to level 'em to be useful? am I just wrong for instead perking Crit Dmg and Precision Weapon dmg with the 10k energy? as stated, I’ve seen 75% of Marksmans just deposit their energy, so they don’t need to perk up to get damage.
About Tactician, just for the sake of it, I tried to use all support style, basically combining Cooperation with the Gold card that makes all enemies take more dmg from my marks, plus the blue that makes whoever kills my targets get ult timedown. that one is already level 6 so I’d assume there would be nice progress… instead it doesn’t. Whenever I press LB to check, nobody is having their ultimate get charged when they kill stuff marked like that. It only works if I manually mark something with the Left Thumbstick and somebody kills it. There they get the ult recharge from the card and from Tactician’s Passive ability. Same goes if I’m with a Demolitions with Spotter Support, even if I have all the cards for fast ult recharge, besides Demolitions having Confirmed Kill equipped, they aren’t getting their ult as fast as the combo would suggest. Instead, they get more Ult cooldown by just using their Boomshot to inflict damage without me interfering, lol.
Is it all intentional?