Quality of Life

Interesting. Simple things. I agree. Gears 5’s menu was unappealing to me from the very beginning. You can’t even do something as simple as select a character. It’s a mess.

Gears of War 3 had most of those on your list and to this day had the very best system for all stats and progress tracking.

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Yes 100times to #10. That annoys me more than anything.

The “press A to leave or press X to leave with your party” prompt will not go away even when the next match begins so roadie running immediately kicks you out of the match.

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I dont understand a lot of their design choices in the menu.
Example: in ranked you almost cant see there is another game mode on the right.

Everything is big and large.
things dont fit…

During loading of lobby etc. sometimes things overlap.
Wierd designs.

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That’s just a straight bug, not a design choice.

And if it is, man it must be hard to read in Canada.

Indeed. Such a downgrade from Gears 4, which actually had a perfect customisation menu.

Having to go through multiple menus to change ONE weapon skin is such a chore.

Simplicity is key. Just another example of how TC don’t have a clue about game design. It’s no surprise Rod gave up, ran away and tried to forget Gears 5 happened.

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I’m fairly certain tc has not once tested out the splitscreen functionality in the game. Lots of obvious problems that needs fixing. For example player 2 can’t reup, buy from the store or receive login bonuses. I’m tired of having to quit and restart the game with my gf’s account and then restart back to mine every time she reaches level 100 or wants to claim a login bonus.

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What about an indicator to the player that you are currently speaking in voice chat? You have the scoreboard & speaker icon above your head but no indicator like how valve games do, that would insanely nice.

I think that option exists. Check the menus.

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I find this weird because of:

So I don’t think it’s “They don’t have a clue,” as much as they probably rushed it or were uncaring about it.

Meh, point still stands. They clearly didn’t realise they actually had it right when they “played it safe” and actually made it 10x worse when they implemented their new and improved design…

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That’s a very real and scary possibility actually.

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Looks like #10 and #11 have been added. Thank you @the-coalition!

I can no longer edit the OP so I will keep bumping/start a new thread when appropriate.

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I think another awesome thing would be is damage taken stat in horde! That would be really cool I think.

Having the ability to separate the melee button from “mantle while running”. In PVE the mantle is always preferences which is super annoying. Ryan mentioned at launch this preference was a bug, still isn’t fixed.

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This can be annoying sometimes but it’s not game breaking. would be nice though if they did something about this though

It comes close to it for the way I play (especially with Cole). Insane that it hasn’t been fixed after 7 months.

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Feel free to make a new one mate. Edited in my suggestion but its easier if a new one is created going forward.

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For Escape: When someone enters your game and they appear in the pod they show…

  • Player name
  • Character picture

Additionally they should also add…

  • Character level

Then when you host your own custom lobbies you can kick people that try to sneak in with their low level characters.

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I’ve had a sudden thought of another QOL addition;


This is a basic edit (bottom picture is current game) but a way to see Active Reload Status in the center of the screen (Either a bar beneath the reticle as shown or by making the reticle blink like the ammo counter)

I’ve found recently, mainly for Horde/Escape I get screwed by the Active effect timer (I use a lot of Mac’s Bleeding Boltok ability) where the ability disables and I wasn’t made aware of it because there’s no clear indicator with the ammo in one corner and all the action in the center of the screen.

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That is a bloody good idea mate.

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