When we are not playing we’re friends here
, however I do agree that when we play we tried to see who is the smartest . but it doesnt mean we’re toxic by all means.
Regards my friend 
When we are not playing we’re friends here
, however I do agree that when we play we tried to see who is the smartest . but it doesnt mean we’re toxic by all means.
Regards my friend 
To each his/her own. If someone starts a lobby let them make whatever rules they want. I host Master Escape runs all the time and couldn’t care less if you are a level 1 Del/Kat (both characters have no use in Escape at all) or an 18 Cole. Each person has his/her own definition of fun and that’s what it’s all about. For some people fun means taking things very seriously, for others it means doing whatever they feel like in the moment. Discussions like this are helpful to remind everyone of this.
You know I meant Kat, not Kait, lol.
You never know.
Fair enough. Btw, has anyone had any discussions about characters that are the most effective with bleed damage? I think Kait is, by far, the character that can do the most bleed out of anyone. She is an absolute beast in Escape (I don’t play much horde but I imagine she’s very effective there as well)!
lol… I joined an overload speed run last night, as paduk… We start… Baird offers Kait his overkill; she takes it, but gives him back the gnasher… He runs after her, offering the gnasher back… she replies with a “I don’t believe in the gnasher”…
I send a msg saying “I would love to get your retro” (for executions, for Paduk, right).
She replies with a
“I would love it if you ate my a$$”
I left… I don’t expect that game went to Victory…
I engineer a lot on master. I am finding as much as I want to be no 2 version you state I am finding it increasingly difficult now people have got used to perks. I am having runs where people ask for lockers first then fences. Fine, I build the lockers. Then once they have their own personal locker they start perking. Seriously twice yesterday I couldn’t even get more one locker to level 3 before we died on Overload because no one was depositing. Keegans are notoriously bad for this now. Also marcus, I was told that I didn’t know how to speedrun if I didn’t understand that Marcus had to perk straight away.
People have become incredibly greedy with resources now the game has got easier with marcus and certain cards have made people want to perk asap for kills. Like Claytons Salvo or mulcher spamming or keegans boomshot spam.
I’m hoping this settles down when Marcus is nuked because he’s creating the least enjoyable game since I started. Requests to not kill anyone or even shoot until the point Marcus can ULT skip every wave. People are trying to enjoy some form of game by perking up.
Only about 10 weeks left to suffer Marcus.
Ok, to be fair. Keegan and Clayton are two characters where they each have a perk which makes a WORLD of difference, but ONLY at level 10.
Explosive resupply and Chaingun ammo regen are both nothing more than annoyances until you get them to level 10. And, again, to be fair, once I get those to level 10, as either of those characters, I don’t need anything else, the whole game, from the engineer. Ok, ONE locker slot - for a single salvo for Keegan and for a cryo for Clayton…
So those characters, the perk should really just go from 0 to 10,because nothing in the middle makes any significant difference… But once you get to 10, whoa…
Lahni used to be, but she got nerfed 6 feet into the ground.
Lmmffaaoooooooo
Lahni was my favorite character until Op4. If you stack brawler with venom blade I think her bleed is actually higher now but her damage resistance in venom went from 50% to 32% so she is much less effective.
Kait got sorta nerfed a couple months back but she’s still very strong in Horde. I find her to be much more powerful in Escape though, since execution rules aren’t in effect and enemies can just bleed to death. But dude, Blood Resonance and Laceration with Gnasher Proficiency all at level 6, then you add in an Overkill? She’s literally the bleed goddess. Her biggest weakness in Horde is when you get into the later waves (30+) and everything turns into a long range shootout. She then has to transform from a shotgunner to a cloaked stealth killer. But she’s still incredibly valuable.
One of the guys here did some testing on Lahni’s bleed on Master difficulty and found that the extra bleed is pretty small with the Brawler card equipped compared to without it. I recall the difference in time it takes to bleed out an enemy was about half a second when used on Elite variants. I expect the difference is larger for big enemies, but their advice was basically Brawler isn’t as important unless you absolutely need the enemy to die straight away without relying on bleed, like Juvies on the Warren.
I agree, I hardly ever use Brawler as the 5th card with her unless it’s a hive like Ice Queen or The End where the ultimate is so short. Typically always use Venom Blade, Venom Resistance, Thrill of the Hunt, Short Range Ballistic Damage Reduction, and Shock Chain.
I’ll switch out Shock Chain for Brawler on Ice Queen and The End (and I think there’s a couple of other hives with the Shorter Ultimate mutator).
Maybe if the perks were more efficient at lower levels that could help with the resource hogging. I recently started leveling up my Kegan and thought the same thing. It’s either level 10 or a no go with his ultimate. But I’d hate for him to be so OP that it takes away from the fun of the game. Lol it’s a hard middle ground we’re asking for though. In one sense we’re asking for him to be useful for less energy but then he becomes too strong extremely fast.
He’s not OP, he’s use very useful; he is a character who is kinda pointless, offensively, outside of his ultimate with a boom or salvo… he definitely makes a lot of noise, but without damage boost on his explosives, only with a modest bleed, he is good once you level up his perk, but he’s not OP… Not even close…
Ohhh, and in case you don’t nkow, if you’re just leveleling him up: the card which gives you bigger active reload bar - at level 5 that card removed the need to reload during ultimate, so your boomshot turns into a fully automatic launcher like the salvo, and at level 6 those fully auto rounds become active. So at level 6 you are shooting your boomshot non-stop with active rounds, and do about 375,000 damage in under 30 seconds:
25 active boomshot rounds in 30 seconds, about 15,000 damage each (including bleed).
And if salvo is your weapon of choice, hehe,it’s fun too:
I agree…oh annnnd “EZ”
Did I do it right?
You should read this thread. One of the devs replied and explained a little more in detail what changed. The Venom Res apparently was only a typ and has always been 32%
Thanks for the link. I had heard that Michael Shannon addressed the Lahni and Mac cards right after the update. She just feels so much weaker than she use to be. maybe it’s just me.