Nah, PVE has always been like this. Some players are basically control-freaks who want to micromanage what other people do.
But equally there are players who do things which annoy team mates, especially the host. Sometimes it’s down to idiocy. Other times it’s down to lack of, or poor communication. This can range from building things as a non-engineer and without asking the engineer (or host), especially in the early stages when money is tight. Moving fortifications without communicating why (sometimes it’s as simple as moving something because it blocks a sightline). Or just being selfish and taking other people’s weapons, or emptying their weapon locker.
Also in the lobby browser, there are so many people who can’t or won’t read the lobby title. I mean, if the host asks for a specific character, then don’t be surprised to get kicked if you refuse to comply. By all means make a case for a different character, but ultimately it’s not your lobby.
And too many people who are low level wanting to be carried on master difficulty. This is a particular thing in Escape and it frustrates hosts no end.
, however I do agree that when we play we tried to see who is the smartest . but it doesnt mean we’re toxic by all means.