I’ve found there are two types of engineers. One wants to top the board with cheap kills (using our loot to do so) and the other wants to set it up for team win. The first often likes to clutter the base (making it a pain to move around when there is heat) and also likes to place an array of sentries and traps on the front. The other mostly builds and maintains barriers, a locker here and there, one or two sentries placed at the fallback - for flyers, and as decoys and extra guns in dire need if the front gets overun. The first engineer tops the board all right, for awhile, while the big hitters other than maybe fahz kinda mosey. The entry ways are clogged with sentry and trap spam blocking sightlines, firelanes, and movement. Then wave eight hits and all hell breaks loose, the matriarch, or snatcher destroys the fronts and everyone’s left to run around like chicken with it’s head cut off because there is no fall back, and the team wipes.
Three of four frenzy matches last night, were like that, on inconvievable pub.
The last match i played we had no engineer. But i was gifted a fabulous team. We had a very good jack (thank god), an astonishing cog gear, and two grenadiers JD and keegan. I was the cover girl. I was the number one damage dealer with 1.8million. Thats Kait if she has access to the front. Thats what she does. No news there. Keegan blew out 800k, JD 660K, but the cog gear put up an amazing million and i’m dumbfounded as to how. I would have liked to seen what that cat was doing round after round but i was on the left holding it down with the occasional helping hand while the others handled the middle and the right. So i wasn’t able to see what he was up to. There were plenty of crazy bits certainly, and lots of heroics on everyone’s part, but we won the day - on dam - set up in the hellhole - with just an array of barriers, one shared weapons locker, good teamwork - and no ‘me, me, me’ engineer.