So you mean just straight up 43% damage resistance while holding a Mace in hand or while swinging it? Or just in general 43% damage resistance?
Because paired with this one, she’ll be at a flat 73% damage resistance which is a lot (if it’s straight up 43% damage resistance by just equipping the card, if it’s by holding the Mace, then that’s another story).
Also your suggestions make her almost identical to Blademaster which I don’t like. I rather want her to be more unique with the Mace itself instead of generally outputting more damage with any melee like Blademaster.
In regards to Protector and Architect, their passives should regenerate health quicker and also generate Stim if they remain undamaged. Not in an instant but basically functioning the same way as in Halo. Damage resistance should be put away because afaik, the guns in Gears are all loaded with quite some heavy caliber, therefore actually supposed to deal quite some heavy damage. The shield (Stim) is there to protect them.
For the Protector, the bubble should receive unique effects with cards like ricocheting bullets, healing allies inside, blinding enemies inside, damaging enemies inside, depending on which cards you have equipped.
Architect should stay an engineer class (again away with the damage resistance). The hologram should attract enemies much more, it should also either fire at them, blow them up, lure them over or something else (depending on which cards you have equipped).
Na, it should rather stay with only stunning during the Ultimate (but actually stunning anything - including bosses). Enemies that are stunned should receive up to 50% more damage or something via the gold card (similar to have Jack zapping enemies with its Passive).
Why always damage resistance… I’d rather go with something like stunned units that are killed (this includes flashing with flashbangs for instance) recharges the Ultimate when it’s not in use. Doesn’t matter who kills the stunned unit.
The damage and radius and duration (not for frags) should apply to any grenade. Frag is for herself, shock sorta stuns them, flash completely stuns them, flame helps the Brawler. Good overall support card.
That’s what I would rather lean towards when modifying the classes.