Punishing the player for winning a game, and going positive is bad game design

Imagine Winning a game, going positive, then losing ranking. It’s such a great idea to punish a play who performed above average, and won a game. Great design “The Coalition”…

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How “Positive” are you going?

Since It’s based on winning, how you perform, and the enemy team’s combined elo, I have my bad games where I go 8/5 or even 7/5, win a game, have the enemy’s combined score lower than ours and I lose ranking. There’s also games where I go 22/6 or 20/2, teammates do awful, we lose the game, enemy combined elo is lower than ours and I tank score. They also don’t cushion you for teammates leaving the game, or just afking and wasting lives.