Hey
I remember one of the early presentations about Gears 5, it might have been Rod, talking about how Horde was expanding, how now the players will want to grow the base across the map to take over and control these sources of additional power which would become available after each boss wave…
Looking back at that I can barely control my laughter…
While I think it’s not a bad idea, their addiction to RNG, especially when it’s not justified, completely ruined the idea of taps, IMO…
Playing on Master, taps are a lottery, nothing more. If one appears in your base, great, free energy. If they appear outside of the base, they are ignored… And this RNG placement of them is a joke…
I mean, imagine - all fathers… Wave 11, you survived the first Master boss wave, and the tap appears… across the map, at the enemy’s spawn point… Hahaaha… What are you going to do? Move the whole base there? No… Create a second base there, and defend it with half the team? No…
You’re going to ignore it, period…
If it shows up in your base, great!.
The only place, that I have seen, where taps can make a meaningful contribution is Forge, if you get 3 of them in your base… But again, that’s pure lottery, and has nothing to do with still, strategy, planning, coordination, etc…
It’s laughable… I can only imagine how much effort, time, and money it cost TC to create power taps in Gears 5, and if all powertaps disappeared from the game, I’d guess 65% of games would see no difference, 30% would see a minor difference, and maybe 5% would see any noticeable difference (Forge , mostly)…
If they changed the logic, so taps appears closest to your base, and slowly appear further away after each boss wave, ok, MAYBE… But this RNG crap, honestly, most of the time (and I mean 80-90%, not 55% of the time) taps are not a factor in the games I play, because they appear far outside of the base… And there is simple no way, at Master, to secure and HOLD satellite bases across the map…