Hi,
I missed out on that pretty toxic thread re TDM (which started as a thread re Fuel Depot), it got locked because it spiraled out of control, before I had a chance to comment.
But I thought the discussion about the game mode could be good, if we stayed away from personal attacks on people’s intelligence, play ability, etc… (lol, I don’t know anything about @mike_yaworski’s IQ, but frack me, he is an awesome player )
TDM isn’t my mode, I only started to watch and play it recently. I had a few games recently which were filled with Diamond level players, on both sides (I was in a stream), and several of them degenerated into ridiculous camp fests. I know people talk about Checkout and Blood Drive as camping maps, but these were games on Relic and Harbor… OMG… It was the same enemy team on both maps, and both games became defensive camp fests for them the instant they were ahead… It was horrible…
Credit to my team mates who won both games, I was outclassed, so I hung back, spotted, and crossed when I could… My team mates were complaining how pathetic the game play was, from the other team,
Even with my limited experience with TDM it seems clear the whole man-up rules just really pushes teams who really care about winning to simply push until they have a numerical advantage, and then defend/camp around some power weapon spawn (if possible)…
Remove the man-up rule… You remove camping, and reduce the usefulness of spawn trapping… There is little camping in Dodgeball…
This shared pool of respawns for the whole team - I don’t think that’s a problem if the teams are made up of similar skilled/ranked players, but if you throw in beginners with experts, the beginners drain the lives for the experts and it becomes silly…
Honestly, I prefer Dodgeball, but everyone loves TDM, so I’m assuming it will come back in Gears5… Hopefully with some tweaks…