It seems you did not read my Post properly.
I mentioned the ability to boot people, bad people, but it has to be unanimous, everyone has to vote to kick the bad person.
A bad person, a bad Engineer whist the same, are not the same. A bad Engineer comes in two different ways, a plain bad Engineer who has no idea what they are doing and take no criticism at all, in other words a useless one that deserves booting in any and all cases. And then there are the Engineers that are bad, with the ability to learn… But, someone needs to teach them the errors of their ways. Modern gaming comes with an impatience, if you are not good enough, you are booted, if you do not have the gear you are booted, little time to teach or to offer criticism or help.
How many games have you been apart of where a Noob has been given help or just been given the boot.
Fabricator freedom itself is an oxymoron, it seems someone like me can not win in this game, i play as an Engineer, Fabricator freedom takes the piss and anyone and everyone can build. It makes no difference whether i am good or not, someone has to build.
My opinion on the Fabricator is it is an Engineering facility and therefore the role of the Engineer to take charge of and use. Besides, do the other Classes have enough to do, why has a Sniper got the time to build when they should be sighting down their scopes, taking out the most dangerous of foes. Heavies/Tanks should be out in the front creating aggro not back in the base building. And no guesses what the Scout should be doing.
The Coalition did the right thing, mostly, with the Fabricator Pre Op 4, and effed up the whole thing again at Op 4. A division in both cases to be honest. But i still hold strong, Engineers build, Snipers snipe and the others do their Role.
Oh, and if there is a bad player, Engineer or anyone else, yes, boot the tossers, but with an unanimous decision. As for doing it for fun, well, it does not take a genius to figure out that is not fun. But, spitefully intentional. A typical staple for todays gaming, less team work, more lone wolfing.