Well, I was furious to the point to where I just stopped playing the Demolitions class altogether before Operation 5. Before I did; when that happens to me, I took it that they’re asking for a wipe. So I just outright stopped playing, never pick them up & if they’re using an explosive weapon (mainly MY Boomshot), I just outright stand right in front of them as they fire, so they can blow themselves up. It’s what they get for taking my guns.
The Demolition Class tends to be heavily oriented around their explosive weapons; particularly Boomshots & Lancer GLs. In other words; those are the only 2 guns they can use to perform at their best. Take your Demolition’s Boomshots & Lancer GLs out of their locker, you’re stopping them from contributing to the team. Indirectly turning a 5-person team, into a 4-person team; making the game harder than necessary overall for the entire team.
Especially in crucial moments where a Demolition should provide the damage the team needs to help them clear the wave, but he/she can’t do that because of “teammates” kept on taking his/her gun out of the locker (and taking the ammo boxes); leaving him/her dry on ammo. And then-- Bam!
The whole team wipes.
(How & why is it so hard for people to understand this?!)
Because of that, I just outright stopped playing the Demolitions class pre-Operation 5. Even if people begged me to play that class, I just outright refused. Because they all lost my trust in them of respecting the necessity of a Locker. YES! Even on the higher difficulties I always have “teammates” taking my guns out of the locker.
Then came the changes for the Demolitions in Operation 5 that got me into playing the class again:
- Ammo Regen perk working with Explosive ammo.
- The addition of the “Bullet Boost” skill card.
Now that the Ammo Regen perk works with Explosive ammo, it eliminates the problem of “teammates” taking the guns that I need out of the locker, because I don’t need one anymore!
Also, there are other up-sides to this; it’s one less thing for your Engineer to build & maintain (saving up energy for other defenses). And there’s also less clutter in the base to obstruct you. Especially if your base is in a small, crammed in area. (I hate that because there’s not enough room to move around & it begs for a wipe; in the form of just 1 enemy Boomshot/Dropshot round, or a barrage from an enemy Salvo. Oh, let’s also not forget about the Kestrels with it’s Gatling guns, or the Swarmak with it’s rockets).
Now getting to Bullet Boost; that gave me a reason to use the Lancer GL again (along with the Lancer GL skill cards). With this card, the assault rifle part of the Lancer GL gets a damage boost when I get an explosive/bleeding kills. However, given the low Explosive ammo capacity, I use my Explosives very sparingly. Once I get those kills, I use the Assault Rifle part of the Lancer GL and hose them down (while waiting for the Explosive ammo to regenerate). Thus the reason for me using the Lancer GL and it’s skill cards again. And I also use the Critical Damage & Assault Rifle Damage perks on top of those.
If you’re wondering what build I use since reaching Level 19 (unlocks Bullet Boost) on my Demolition after Operation 5 dropped, here:
- Lancer GL Mastery
- Custom Lancer GL
- Custom Boomshot
- Razer Hail
- Bullet Boost
And with everything I mentioned after Operation 5 dropped; this is how I deal with “teammates” taking my guns out of the locker now.
I don’t! And WHY should I even have to with my set up?
How can they take my guns out of the locker when I’m not even using one? Since instead I’m using my perks and the versatility of my build, how can they? How?
Oh wait, THEY CAN’T!!! Since I’m not using a locker anymore!
If they want a Boomshot or Lancer GL, they’re more than welcome to pay the price to get them from the Fabricator. If they lose them by getting themselves killed while holding them, that’s all on them, it’s their own fault!