Nah, this post is missing the fundamental reasons why people liked the Gears 3 system.
First of all, you unlocked characters and such through just playing. It wasn’t like, oh, go play a bunch of Escape, then kill 200 juvies, then go play Horde, then complete 50 versus matches, etc. You just leveled up and earned stuff.
Secondly, the medals were just awesome in how simple the idea behind them was. You get 10 MVPs? You get a little medal with a title to go with it that pops up on the screens of players you kill. You get 50 MVPs? You get a cooler medal and title. And so on, up to the max medal. And there were multiple medals for every mode, so you could play what you wanted and always be working towards something.
Thirdly, there was stuff you had to pay for, but A) that stuff was ALWAYS there, it didn’t rotate out, B) the prices were fair, and C) the DLC was SICK (as the poster even admits).
Fourthly, no premium currency BS to try to hide the fact that you’re paying for something, it just said “$1 for this trippy Lancer skin” and that’s what you paid.
Fifthly, all the characters were there to begin with, they weren’t being drip-fed to us. The DLC characters that came later were actually special characters that weren’t already beloved characters that were part of the game. The grindy characters were, again, not the characters people really want right now (I wanted Sam, Myrrah, and Theron Guard, and they were all easily obtainable in Gears 3. Golden Hunter was a special skin, so of course there’s a grind!)
To end off, I do agree that some people in the community are WAY too whiny about everything. But to say that means the same thing is happening with Gears 5 as always happens is absurd; there’s NEVER been this much negativity towards a Gears game before, that much I know. Would Gears 3’s system be complained about today? Yes, people would complain, but not to this extent (for the record, I never complained about Gears 2 being slow or about Gears 3’s paid content, so…)
