So I’m cutting and pasting a comment that I just put on reddit in a discussion about Gears 5’s unlock system. The entire thread is comparing the new CoD system to Gears, and the comment I replied to praised Gears 3’s unlock system and I was like…wtf even was Gears 3’s system? So I made this comment, and I think it’s important to look back at the thing people seem to love in hindsight but remember what it really was. Flame me, that’s fine, but I think if you actually read what I say objectively, you’ll see that I’m right.
Anyway, here’s the comment. Sorry for the wall. I’m pretty wordy, brevity is not my strongsuit.
"People constantly praise Gears 3’s unlock system but like…does anyone even remember what it was? First of all, ON LAUNCH DAY they revealed that you could only direct purchase the vast majority of the weapon skins. You could buy a set (which IIRC was only load out weapons, picks ups never had anything at all) individually or pay $45 real money (USD) for everything in the game, NOT COUNTING the season pass which was separate. To be fair the season pass had some absolutely awesome DLC in it, but it did not have weapon skins.
ALSO, they had store specific pre orders. I don’t remember what you got from each store but it was something like Com Dom from GameStop, Mechanic Baird from Walmart, and…well who cares what else, it was separate and as a community we absolutely hated it.
And talk about grinding? I know Seriously 3.0 is an achievement and not a piece of content but seriously that was the WORST. But I remember things like Golden Miner and Golden Hunter…again it was a long time ago so I don’t remember exactly what it took to unlock them but I know one of them had a prohibitively long grind that took me months if daily play to get.
And on top of all of that…there wasn’t even that much to unlock that required a huge unlock “system” because that wasn’t the prevailing way to make money post launch in the industry yet.
So again…people put the Gears 3 unlock system on a pedestal but what even was it? What was so great about it? It seems like people have forgotten what it was really like. You got Myrrah for beating the campaign, maybe a skin or two for beating chapters? Are we really going to revere a system that only had a handful of content items unlocked through play?
It all speaks volumes to the thing I always say about the Gears community, especially the forums…we view the past games through rose colored glasses. People HATED Gears 2 when it first came out for no better reason than it wasn’t Gears 1. It was slow, laggy, blah blah blah. That was the entire commentary. People hated Gears 3 because of the sawed off and retro and because that was when rifles mattered and all of a sudden rifle combat meant it’s not a Gears game. Now those two games are often regarded as the pinnacle of the series. Judgment doesn’t count. Then 4 came out and it was all I hate this game, it doesn’t feel like gears, what’s with color blast skins, the swarm have no content and they suck compared to the locust, etc etc etc, not to mention the fact that of all the post release maps to come out I think only six were truly new? I’d have to go back and count but it was woefully short. And Gears 4 had BY FAR the worst unlock system of any Gears game ever, and maybe he worst unlock system for a game not made by EA or Activision. But now that Gears 5 is out people talk about 4 like it was amazing. Which…it was. But at least I’m consistent in my love for it. Not that any of you know who I am but I always liked GoW4, just take my word for it.
And then…what’s really so bad about Gears 5’s system? Don’t we WANT some stuff to grind? Remember when Gears 3 came out and everybody got their wings super fast? We hated that. We want some things to take a long time. And really until the last store update which FINALLY had good content, all the best content has been for free in the Tour of Duty anyway. CHILL set, team metal, desert JD and Kait, OG swarm skins for drone and grenadier, team rock. Obv not every piece of content but I think objectively those content items are the best to come out so far. AND it’s all getting updated quarterly?! People, that’s amazing. And with the totems we can grind through gameplay or unlock through money…ITS LITERALLY EXACTLY WHAT WE ASKED FOR!!! And RNG loot boxes are 100% gone…again, exactly what we asked for.
So I mean…people can like what they like, but let’s not change the past in order to make our arguments, and let’s not overlook inconvenient details about the present, either. /rant"