[Octus Edit: Entirely inappropriate behavior and inaccurate claims with regard to the cause. We understand the frustration but keep it clean and constructive. This thread is only remaining open because the rest of your work / investigation is actually clean / constructive.]
video to follow.
Edit: (about an hour later)
I just tried four times to replicate the crash issue.
Two times it crashed as expected in the cut scenes.
Two times it worked and loaded the next scene with no problems, oddly enough it was when I was recording it for youtube and to show you guys the problem.
I will be uploading the video and providing the link… but that’s a very odd work around.
So basically if anyone here has the crashing issues in campaign (as in it freezes during a cut scene and won’t continue) try loading up your Geforce Experience overlay and try it then.
Will report back soon.
Until then, here is the video.
Edit: I can confirm that it (for me anyway) doesn’t crash if you have your Nvidia overlay running even if your not recording. I just played through 2 levels, it loaded the rendered cut scenes, then into the new area no problems…
Folks who are having crash issues, try that. Just turn on your Nvidia overlay (GeForce Experience) and give it a shot.
As in suprisingly only during campaign it would freeze during the rendered (not done in engine) cut scenes. Alt F4, hitting X, and sometimes ALT TAB wouldn’t work. Sometimes when it happened it would mostly freeze up windows and on one or two occaisions would require a reset (holding down the power button on the case, obviously I’d rather shut down safely).
Unfortunately from what I’ve read in a couple of forums in the hours since it hasn’t solved it for everybody which is sadly a shame, and now I feel like the boy who cried wolf accidentally…opps
Doesn’t mean it won’t work for you hopefully. Its apparently worked for some folks.
As I said I just accidentally stumbled on this and at least for me, so far so good.
I can tell you, at least from the TC side, we’re actively looking into all these reports as we speak and monitoring crash rates.
It’s too early to say what the next steps are, but emails between QA, Engineering and Community have been flying around constantly since initial reports came through to look into this further. Our desire is to get this rectified.