Pahanu Feedback thread

with a good team any map is easily beaten, that being said its lack of an actual power position (as I have stated before) makes it require a very liberal approach with fortifications, however its still beautiful, so I suspect it’ll always be pretty popular horde wise.

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I haven’t even gotten to play on it yet.

Is it Ranked only at the moment?

Played it once. it’s trash

Hire some new map designers TC, who ever you have now is ruining your game.

In the mean time just bring back maps from Gear 1-4

It’s apt better now though

Played this map for the first time in Versus tonight. It’s horrible, It would easily make it into my Top 5 Worst GOW Maps list. Far too open.

The first time I played Pahanu I was ensconced on the cliff (high ground) and drew a swarmak on the 10th wave. It spawned from the other and tried to reach my area but got stuck in a tree halfway down the map. It was still able to shoot, but as long as I didn’t go around it, it couldn’t move. I got up close and fired away until it popped.

I don’t play it much because I haven’t taken the trouble to unlock the higher level poisons . Playing a lone 50 wave is challenging. Only once in a while do I see adverts for this and jump in whenever there is space.

Opposite of my experience. Gnasher battles all day.

I like this map, cool environment. Getting to the higher ground definitely gives an advantage. I’ve had a lot of shotgun battles so I don’t feel like it is a Lancer fest, but although the Shotgun is my favorite weapon, I don’t mind using the Lancer sometimes either.

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Every game can play differently depending on who is in the game (playstyles, strats, skilllevels, etc.) so you can have a really sweaty and gnasher fest match on exhibit one game then the next (same map) it’ll be lancer central.

When I look at Pahanu I do not for a single second think “wow, I can wreck kids with gnasher on this map” instead I think “wow, I can hide basically all game” lol

Its just common sense, the larger a map is the farther the distance between players thus gnashers become less effective, I do think its important to mention that size isn’t necessarily the most relevant of issues as I believe if the map just gave players ample reason to actually move its map movement becomes far more revolved around the power weapons/positions.

You wanna know why you hardly ever fight people in spawn area on Allfathers? because everything except hammerburst (a low tier power weapon at best) is middle, and yes I’m aware that the map can have spawn traps but honestly those are easy to break assuming you know what to do lol.

I just think the map is a WIP, hopefully it’ll end up where icebound is now (where people be raging at me with the enforcer :grinning:)

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To be honest I only played a few matches in it, but I can see how it’s not really a Gnasher map considering its size I know what you mean however I guess it is because of my style of play I’m a very aggressive player with the shotgun and sometimes I die a lot. I just love swamp environments(in any game) and I like how this map feels different and I like the different elevations too, slopes etc. But for sure perhaps they could fine tune it over time as they did Icebound.

Horde in Pahanu is most difficult

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Other games encourage players to use different load outs depending on the map.