Once your lvled up it’s nice to do a masters run with a good group. Usually once you cleared a map on masters you unlock all the modifiers. Then when your lvling up again open a lobby on that map, turn on everything except double dmg and double health. Those 2 are the worst IMO. Makes lvling up faster. As for execution rules, some guns ignore them. Like the all mighty tri shot >.>
Some arent as good as others but I like them. Nice addition. Some of my favorites are Kaits cloak, Kats hologram, JDs artillery strike is OP, Marcu’s+Fahzs xray is nice.
I once encountered a player calling himself (Hayblood) me and him joined a game of horde on avalanche(we where both engineers) and 1st thing he does is messages me to "don’t build stuff"funny thing is i still have his message from 12/18/2018,so i know what it’s like to encounter a so called gift from god engineer,i just can’t believe anybody should be allowed to dictate how anyone elses play this game.Yes i named this person but this is been nagging at me for along time,so i now have said my peace and am done with this jerk and his god complex,good riddance to bad rubbish.fin…
You should absolutely be asking for other players to build stuff once your costs get too high, but non-engineers also shouldn’t just be building whatever they want (with some caveats).
If I start a game and after everyone deposits in the fabricator, the first thing Marcus does is build a barrier or a sentry or something, I am leaving that game. It’s a bad omen.
Within reason, yes, let people adjust fortifications. More importantly, perhaps just be cognizant of how everyone else is playing. If you’ve got JD covering a lane, maybe don’t stick a sentry directly in his line of sight.
Always let players place weapons lockers and forges wherever they want them. If I build a locker for a JD or something, the first thing I’ll say is just to move it wherever they want. Same goes for Jack and the Forge.
However, in turn, don’t muck around with my barriers please, and put them where you think they should go. And leave sentries alone unless they are obstructing you in some way. If you have a concern, say something.
Here’s a tip: If you’re looking for a custom lobby to join, don’t bother joining the ones with titles that run down a laundry list of what the host DOESN’T want, and exactly what they expect people to do.
ie. “BAIRD TAKEN, MUST DEPOSIT EVERY WAVE OR KICK, I BUILD, NO QUITTERS, DONT TAKE STUFF OFF LOCKERS”
You’re very likely going to get an unpleasant micromanager who will kick you for no reason. I once saw a room where the person was even demanding certain CARD LEVELS. And they were only playing on Elite difficulty!
I had a fairly unbelievable scenario the other day, where a JD joined an in-progress Inconceivable round I was hosting, and immediately proceeded to type in chat that if we listened to him and did as he said, we would get through it. I kicked him.
From my experience. When you make a custom lobby with certain conditions, majority of players don’t read the title. They see difficulty, map, slot open and they join. The title takes too long to load in fully and finding a room gets annoying after a few attempts.
No, there is not a reason that you decide EXACTLY where every fortification goes. Sometimes you put stuff in the line of sight of other players or otherwise affect their strategies. Let them do what they do and adjust positions of fortifications. They are the ones that have to kill things, after all.
This. Let the players place the fortifications. There are some spots that are strategic and default “the best spot”, but by and large the people playing the field should get to place the pieces where it best helps them. As an engineer, try just buying the stuff and dropping it by the fabricator. Let the players drag it where they want. And when they do, try to be mindful of where they put them so you can run out and repair them between waves or during the last DBNO.
I think I prefer an overbearing engineer to a non engineer telling the engineer what they should do. When I play engineer, I like to institute the fortification strategies for the run. I will certainly accept requests, and I don’t mind if players adjust fortifications that are in their line of sight. If someone moves something in a way that compromises my strategy, I will move it back and communicate the reason.
When I am not playing engineer, I may make requests, but generally I try to bite my tongue when it comes to criticizing the engineers choices.
If I am playing engineer I do not like it when someone else tries to manage my efforts unsolicited,
It would be nice if, before you joined a custom match, there was a way to tell who (what gears) are playing currently. The little drop down could have “More Info” instead of just “Join”.
Anyway, engineering on a high level is a tough job. It pretty much follows a formula - but there are some tricks that not everyone is familiar with. Take the rotation of barriers as a simple example. I have gone into custom matches where every barrier is lined up across an entrance. I some cases a barrier is more effective lined up down the entrance. Some players will re-rotate the barrier because they think I’m a dumb ■■■ (maybe true). sometimes combinations of shock and gun traps are effective. Sometime people won’t store their defenses during a boss round.
I hate the mic thing. Have some protocol for speaking for ■■■■ sake. “Over”. I’d like to see some canned messaging like they have for the “Hello”, “Thank” you bull. But your hands aren’t free much so maybe this is a bad idea.
Perhaps if you could mark an item as owned. Perhaps each role is given a separate power budget to withdraw, allowing the engineer to donate extra if needed. Perhaps there’s an option to automagically load over budget power into the fabricator - would save time. Perhaps assigning the engineering role to anyone verses being stuck with an engineer with a crappy loadout or having to level up twenty chars to have multiple engineers. I guess some of these would make things easier, but I guess the point is to not be easy.
Letting the team move stuff is good to a degree but the engineer can lose track of stuff and repairs during the game can become problematic. For example, if the engineer places stuff in locations where he can repair while in cover that’s an example of sensible and efficient building. If others move stuff to locations where repairs can’t be made then the Base and team can become compromised because the team may need to revive the eng more than they would have if they placed stuff correctly. It’s not rocket science.
Right, I think if you aren’t the enginer it’s simple. Just ask the enginer if you can do something, I’m sure he will let you do what you need. Just let him know and life is good. Don’t move all his crap around or give him some feedback