Don’t forget most of the PC users love to play competitive games to 300 FPS and we use 144hz/240hz monitor is a standard on PC playerbase. Counter strike, quake champions, overwatch, Leage of legends are a few examples.
The game for sure will have ultra, high, medium and low settings. Add a new option called “Competitive-mode”.
This preset will have “advanced-mode-config” with features like: Texture size, Shadow texture size, model quality, effects quality, dynamic resolution etc. Allow the players config this option in order of archieve 300 FPS during our games.
Dev-team did amazing job with the optimization of GoW4 runing at 144hz.
Yes, it used to be that way when desktop PC’s couldn’t manage stable 100+FPS. It was frequent to watch starcraft 2 tournaments with players running the lowest possible graphic settings that made the game look like starcraft 1. The same happened with many First Person Shooters.
Nowadays it doesn’t make sense to lower your settings if you can manage 100+fps on ultra.
StarCraft II immediatly came to mind after @Asurazu_Rasu post. Pro players lowers the graphic settings to remove visual effects covering some details important in gameplay (something with the shadows and the terrain texture, don’t remember exactly).
I can understand it for the visual effects but for me it was: 4v4 all resources maxed out and the 8 armies would collide in the same place, the result always being a beautiful slide show running at 1-2 fps and would last for 2 minutes but if you configured everything on low settings and it was fine. Haven’t played a 4v4 in a while but I’m pretty sure there would be no need to run on low with todays average specs.