Operation 5 PvE Nerfs: Yay or Nay?

Honestly 5 Claytons could be magic. One mulches, one cryos, one uses serated edge, one uses trishots for long range and the last one uses team health related cards to support. Sure power would be a bit of an issue but meh.

I should have been more precise in my above post. The enemies which you mentioned (guardian, sentinel and matriarch) would only be encountered in boss waves and only in select maps in escape. Meaning, these enemies aren’t common, you would only encounter these enemies rarely.

Drones, hunters, grenadiers (and their corresponding elite variants), sires, rejects, etc. are some of the most common enemies encountered throughout escape and horde. Since they are common and are present in a large numbers, they still pose a significant threat.
However, they still retain their original damage output values and health. Since you are going to encounter these enemies even more frequently, its going to be a chore to take them out.

If I wanted enemies to be bullet sponges, I’d go and play RPG games like Destiny/Mass effect where enemies keep tanking hits.

Gears is shifting towards an RPG-like game with these nerfs, even if it doesn’t portray itself as such.

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This is true but those are clearly the biggest obstacles for any Master run.

all of those can be killed with one boomshot though, so I’m not sure what your doing to not kill them but they’re fairly easy.

chainsaw/retro

Surprised you didn’t bring up Scions, which are the best example of bullet sponges in the game.

your idea of an RPG game is inaccurate to say the least, to put this perspective, it would be like if every time you leveled up your character all your base stats went up, RPG games are typically about player progression and about how you (as a player) build your character. By your same logic Gears 4 was apparently an RPG game… They’re RPG lites at best is what I’m saying.

Well, earlier I was complaining about the Fabricator being able to be destroyed and your point reinforces why that’s such a bad idea.

Past wave 4 on Frenzy, or 20-30 on regular horde, some enemies have ridiculous accuracy. The fabricator being an object that can be destroyed means enemies will probably actively try to destroy it like any other character-made object.

It’s not that the Fabricator can be destroyed that is “bad” per se, it’s that it’ll become a target.

Imagine how many horde matches will end when a Boomer lays a boomshot right on the Fabricator with pin-point accuracy, killing the entire team? Or if they do survive, now it’s spending 4K, late game. If the money isn’t available you’ll probably get a lot of quitting.

TC didn’t need to add another reason for people to quit horde matches.

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These weapons are not available on all escape maps. That’s why these enemies pose a threat.
In horde, we could easily construct these weapons using a fabricator, so its not a big deal.

I consider these special enemies as they are few in number ( the line is an exception).

I agree with this. RPG games do allow your character to become stronger and level up.
But in gears, the growth is ‘One sided’. The imbalance is caused by these nerfs introduced on certain characters.
Hence the enemies become bullet sponges.

Your statement explains this perfectly, I agree with this.

and review their assessment of distances because for me, laceration does not work between 2m and 5m.
I have to practically be at melee range for the laceration skill to work

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