Hello, so I looked a bit if there was a thread already concerning OP4 Feeback just like there’s one for Ranked preseason but I did not find one, if there’s it please merge it accordingly.
This update has proven to be the best yet, there’s many small improvements along the big new features that truly brings everything together.
The weapons feel good to me, gnasher seems to be gibbing more consistently, even though there’s still some instances where the gib range trolls players.
The return of flashbangs with reduced duration and AoE is good, even though I never disliked them before to be honest (perhaps the annoying perma flash bug).
The removal of game modes from ranked in order to improve them (TDM doesn’t bother me) is a welcomed step forward to address many problems with the game mode such as excessive camping, while at the same time offer other modes to players, such as you did with guardian.
There is however something I’ve noticed that’s becoming annoying, in KOTH matches the increasing use of lancer is absurd, sometimes there are matches were you just have to break a lancer wall of 5 players correctly positioned that becomes nearly impossible to bypass, there’s nothing wrong to play lancer but not even in Gears 4 I experienced this.
To me the Lancer is correctly balanced if you see it from an individual point of view, but certainly not when there’s 5 people using it to protect a single area, this problem does not apply to TDM (Since you’re covering power weapon placements), Escalation (Since you’re covering 2 - 3 zones) etc.
I will never forget (Nor forgive how this issue was treated in Gears 4 with the hammerburst), I hope this gets addressed in a better way.
I still have problems with gridiron, single life team objective modes don’t sit well with me, and it annoys me that it just comes down to kill the other team because the touchdown is not worth more than killing all the team (Basically execution with a flag)
Also the ranked system (Maybe cause its preseason) seems unrewarding in terms of GC.
This transition operation to a class based and not character-based system, seems ok, most of the level 6 cards seem to have a considerable benefit against their level 5 counterparts so I’m ok with that.
Horde still bores me to death, is still way to slow to comparing it to Gears 4, also don’t know how they reward GC.
The general changes to different mechanics sit well with me, yet some changes I believe were unnecessary, you say you don’t catter to n00bs yet most changes I see and I’ve experienced are making things easier, even though overall difficulty was ok.
The UI changes to the point system, the new map vote layout and the new ranked system are a great addition. The new store however needs search and filter updates.
Your achievement design and commitment to achievement hunters are terrible.
The ranked system might get bugged UI wise while in lobby.
The ready to upgrade card UI bug that you already know of.
Various tour objectives do not track correctly.
Some event matches end right after start giving the win and MVP to any team (normally COG).
Also, I’ve noticed that it’s easier to use the snipers? I normally suck with that in G5 but I’ve been hitting headshots consistently.