Operation 3 - Versus Tuning Changes

MAR 26, 2020


Operation 3 - Gridiron Flag

The release of Operation 3: Gridiron also includes our biggest single Versus tuning update for Gears 5. Our goal is to continue to refine our Versus gameplay in order to reach a place where it feels fantastic minute-to-minute while also having the depth and skill you expect from a Gears game.

Below are the full list of changes coming with the launch of Operation 3 on March 31st.



  • Gaining a speed boost from a cover slip, vault or step-up requires a short time at maximum run speed prior to taking the action
    • Speed Threshold : Players must be at 90% of their maximum roadie run speed for 0.25 seconds before a boost is available
    • Boost Window : Players have a 1 second window to activate the boost by triggering a cover slip, vault or step up after the roadie run action is stopped
    • Stopping power is considered : if a player past the speed threshold has their speed reduced below 90%, their threshold will be reset


  • Decreased transition time to Blindfire to 0.15 from 0.25 seconds
  • Increased Blindfire aim time to 1.1 seconds (this is how long the weapon stays up in Blindfire after shooting)


  • Generally reduced cooldowns around actives
    • All weapons have an active duration of 6 seconds
    • Loadout weapons have a cooldown of 12 seconds (was 20)
    • Secondary weapons have a cooldown of 10 seconds (was variable between weapons)
    • Power weapons have a cooldown of 8 seconds (was variable – 15-20 – between weapons)


  • Reduced weapon swap delay before shooting to 0.1 seconds from 0.2
  • Reduced overall weapon swap speed to 0.5 seconds from 0.6



  • Removed from loadout. Now available as a secondary weapon on most maps/modes
  • Grenades on pickup set to 2 (from 1)
  • Note: We intend re-evaluate and adjust this weapon with the intention to re-release as a loadout choice in a future TU


  • Reduced smoke duration to 8 seconds from 10


  • Removed partial magazine reload feature – all reloads will provide full capacity to the magazine
    • A perfect active reload will result in fastest reload possible
  • All shots will now land consistently when firing immediately after canceling a cover slide
  • All shots will now land consistently when doing a quick pop-shot from behind cover
  • Significantly reduced inconsistent range calculation between the muzzle position and victim
    • Gib and pointblank damage thresholds adjusted slightly to compensate
  • ‘Poke’ damage max-potential decreased to 150 from 200
  • Reduced hipfire magnetism range by 2m (now 6m, was 8m)


  • Magazine increased to 40 from 30 (across all game modes)


  • Fixed an issue so recoil curve and recovery escalates consistently after consecutive shots
  • Reduced damage to 120 from 125
  • Increased rate of fire to 240 from 180
  • Reduced magazine size to 8 from 10
  • Increased zoom-in factor


  • Rate of fire increased to 600 from 425
  • Damage reduced to 60 from 75
  • Damage falloff curves adjusted to deal reduced damage at long (16m)+ ranges
  • Active reload converted to a 10% damage increase from a 25% rate-of-fire increase


  • Overall weapon damage has been reduced to 185 from 190
  • Removed 1-shot headshot at pointblank range
  • Maintained short range effectiveness
  • Mid-to-long range damage falloff increased so that damage is reduced at 12.5m and beyond
  • Active reload damage increased to 20% additional damage


  • Rounds on pickup reduced to 2 from 3

Make sure to come back tomorrow when we reveal the Operation 3: Gridiron PvE tuning update.



Sounds awful. Active buff? Markza nerf? Lancer buff? Just doesnt seem to add up.


I didn’t even know you could partly reload the gnasher without loading it all the way

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Yeah same here. I only learned about it through this forum. If there is a feature, there will be compliant threads. I predict there will be complaints about the flash bangs.

These gnasher fixes eg fix inconsistencies of shooting , does that mean they are bugged at this moment in time .

Sounds good, bye bye flashbangs and welcome back full magazine reload :partying_face:


Whatchu mean? Markza got a nice rate of fire buff and increased zoom.

It takes like six headshots to kill someone, now it has less base damage and less ammo. At least it has a better scope.

People should be happy that the magazine is the magic number 8 :sweat_smile:

Can’t wait to try it… It’ll mess something up tho

Lancer definitely didnt need a larger magazine

Snub definitely didnt need the rate of fire increased

The only thing the boltok needed was the 1 shot head shots up close

The rest sounds good. We’ll just have to wait and see


I have a bad feeling about the new lancer magazine…


It only got a slight damage nerf but the DPS overall has been buffed. Sounds ok on paper but I still wanna try it.

That and consistent recoil so now it shouldn’t act like a Claw lol

Lets hope the shotgun is finally consistent the changes sound good so far when are they going to be put in the game, monday?

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As do I man as do I

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Not me. I would rather finish the downed player with a larger mag than have to swap to snub and hope they didn’t crawl into cover during my swap.


I haven’t seen anyone pick up the Markza since it was initially nerfed, I don’t think these changes will help much.


Keep 3 shots for the dropshot…