It’s only more powerful against every enemy except Bastions and close quarter. I mean, it’s easier to land Boomshot at a Sire or Juvie charging for you than pointing a laser or firing bullets.
But yeah, more risk element to preserve Lancer GL guns. The Boomshot is actually similar powerful as GL, except when it comes to flyers and Bosses. I mean, I have tried Boomshot-only JD and it sucks when Boss / flyers come in. Not enough damage, so better to resort to GL. Against every other ground enemy, the Boomshot is pretty good.
And since Marcus / COG Gear benefitting from Lancer GL is more clearer, more money to spend on them…
In terms of the damage it can do, yeah it’s pretty similar. I guess the main difference is that with the GL you just need to be smart and creative with our environment and where you plant your targeting laser. A half-decent player should be able to use barriers and the environment to create large-scale kill zones and be able to avoid alot of fire.
Having said that, I’ve seen many JD’s who seem to struggle with even basics like anticipating enemy movement and planting the targeting laser ahead of moving enemies to get the most boom per shot.
I wonder how many people will complain about these JD changes?
Edit: The GL costs 3,000. But for a Level 4 Locker of 4 GL’s, that’s 12k. It’s too much in early waves. But people should get used to not relying on GL’s. Like using the Custom Boomshot card. The Wave 10 boss can be killed without having GL. Or just buying one GL on active rounds is enough to K.O boss. Don’t need two to four GL’s.
I like most of the areas that were buffed. I would have like to have seen more. JD was clothes-lined by the nerf stick. I wish they would have bumped Jack with some new reasons to play as him (it?).
Fahz’s Icy Precision, a gold card, increases ice damage from 10% at level 1 to 17% at level 5. No scrap should ever be spent to upgrade that marginal increase. Also, it must 1: be an active reload, 2: be a precision weapon, 3: be a weakspot hit. Even at level 5 you’d need to hit a weakspot 6 times with active bullets to reach the 100% ice damage. Is 100% required to freeze? How many rounds to you get in an active reload Marksa clip? A long shot or embar will take multiple reloads. Unless this card works differently than it reads to me (which would not be new for skill cards), I think it will continue to go unused.
Glad they made Explosive Critical hit apply at all times.
I have more thoughts, but will leave it at that for now.
JD will probably buy 3 GLs from the Fab, I can see that going well (/ sarcasm) in public matches.
Also, I think this is a bad patch for Keegan, a few buffs to Fahz, and the Boomshot for JD will make him less useful.
Like the Baird changes. I like the changes on the whole. Very good TC.
The only issue is, it took 7 months for this update to come around. And for me, unless the Monday’s patch notes contain something different, the mode is still going to be struggling on new content. No Leaderboard rewards, for example.
It still baffles me that it took 7 months for this.
The Markza has 10 shots in one clip(currently - it should stay there unless for some forsaken reason the 8 shot Versus Markza is also applied to Horde to mess the weapon up). It is entirely sufficient for the freeze to be fully there - but you have to consider that the Legendary activates even on partially frozen enemies, which will make Fahz have some more damage potential. But it may be useless for Ambush then, unless you’re using a Torque Bow or Longshot?
The Boltok also has six shots in one clip(or mag, whichever is accurate). Also capable of freezing an enemy with it, but unreliable due to occasional questionable accuracy.