Has anyone encountered a bug where all the executions are the same? No matter what execution I choose for my weapon it is always the same choked up execution.
Its ridiculous
This happens when people turn gore off. Turn gore on if you want executions.
Thanks appreciate it…I didnt know that.
No worries, seen the same issue crop up for a few people and that was always the answer 
The Embar stun glitch has been a common one for me in Horde. Enemies have the appearance of being stunned, with their gun pointing to the floor, yet they continue to shoot you anyway.
Cole’s “Defensive Tackle” skill card doesn’t work. The card says you get x% amount of stim (% depends on level) when you DAMAGE AN ENEMY WITH A TACKLE / on a SUCCESFUL TACKLE. Tested this card with different card setups, didn’t get any stim when I tackled and didn’t kill a reject, scion or elite grenadier. Passive ability gives stim when you kill with a tackle, that one works fine.
Cole’s “Soothing Warmth” skill card isn’t fully functional as far as I know. The card says your health regenerates x% faster (% depends on level) and HAS NO DELAY when near burning enemies. Your health does regenerate faster but there’s still a delay before you start regenarating your health back.
Yeah, even though you put the fabricator in the far end of the map enemies will spawn there, in camp.
I experienced this as well with a few friends. From what we gather, the fabricator’s ability to block enemy spawns seems to be reduced on Canals. We had to place it further back and it was fine. I presume it’s to prevent speedruns or something? I remember in GOW4 the fabricator’s spawn blocking radius would vary from map to map.
At least in Gears 4, if you fell under the map due to lag issues, you would eventually just be teleported back up to the top. I do not see this happening in Gears 5, where if someone falls under the map, they just keep on going forever, which I had happen to a Jack in a Horde match upon the player respawning after dying in the previous wave and just continuously falling down into purgatory or the abyss forever until they quit the match.
Game crashing is still an issue. Has happened several times for me last night and today.
Results not being registered is also a still ongoing issue
Incendiary Grenade doesn’t work with Level 5 Pyromaniac (50% burn damage). Found this out yesterday when wanted to test Incendiary Grenade on Warden on Incon Barracks. On tagging Warden, the damage numbers are 9-10’s. But when tossing, the flame on walls and ground floor causes 25 damage numbers. This wasn’t changed, whether Pyromaniac on or off.
I was really surprised that incendiary grenades doesn’t give the burning status effect by itself, it was so obvious to me, yet not for TC. This would be the cause that incendiary grenades does not increase it damage with Coles cards.
List updated
Also just recognized that none of the skins, executions and expressions I’ve just unlocked from Tour of Duty is able to equip. Don’t know if it has been mentioned before?
Added to list, List updated.
Added some horde bugs,
Added some live service bugs,
Added map designed bugs,
Added versus glitch.
TC most likely already has a longer list of bugs. They use Jira workflow which is designed around logging bugs.
I have footage when COG soldier get stuck under the ground on Canals. I was playing and I didn’t see the exact moment when this happened
Also, I can’t find ranked matches, no matter what mode I try to find. I didn’t play this weekend so I don’t know if there are problem with the servers or if it is a Operation 3 problem
April 6th Clay’s bleed still not working, really not in the mood to wait 50 years for them to fix something that would only take about a day give or take
