Ok, so i did some experiment in private and i discovered the following:
The benefit given by JD’s gold card is nonZero, BUT it is largely irrelevant given how quickly his ultimate recharges with damage inflicted. Specifically, the time gained with a level 4 Gold card and 3 kills by artillery was about equivalent to the benefit gained from the damage inflicted by 1 active boomshot round fired at a scion/DR1.
So unless you are pairinf off with a Keegan using interrigation, IMO, the gold card isnt worth it… Just fire an extra active Boomshot round, and you have another card slot to use… So if i was to run JD again, i would do bleed, officers pregorative, spotter, and custom boomshot and custom GL: the latter two to help recharge artillery fast…
The inability to quickly mark multiple targets and the bug in mark duration (they do not last 20 seconds, TC) makes this class annoying to use, IMO. (Effective, but annoying).
I did some experiments with the new Keegan, and i can confirm, the assault rifle perk DOES increase the damage of the GL rockets.
In my tests, using a level 5 bleed card (all damage includes bleed damage: i was shooting at a boss, and waiting 5 seconds for max bleed) i got:
Non active GL volley, no rifle perk: 22K damage
Non active GL volley, maxed rifle perk: 35k damage
Active GL volley, maxed rifle perk: 35K damage…
I tested boomshot damage. I got non active boom into a swarnak: 11K. Active Boomshot! 20K
I got curious about this active GL so i re- run the tests with a carrier…
I got 14K and 17K damage non active… (Guess some rockets missed). Active: 17K
So it is confirmed: doing an active on a GL does NOT increase the damage of the GL rockets.
I also rerun the boomshot test, also confirmed… Active boomshot does about double the damage of non active, with my bleed…
Edit: the above is for Keegan. When you look at JD, you see a different story.
With a level 6 custom GL card, and level 5 bleed, a single non active vollet did about 70K damage. A single ACTIVE volley did about 95K damage.
BUT i didnt see any increase in damage from JD’s assault rifle perk, hahahahahaah
So if you are shooting the GL as JD, get actives, dont bother with the perk. If toy are keegan, dont worry about actives, but upgrade your rifle perk 