Hey Gears,
So I’ve been playing a lot of the new operation and just wanted to put down some tips for each class and a quick build for the potential new meta. So lets get started.
Assault Classes
-
Blade Master- Brawler, Shock Shield, Shock Chain, Thrill of the Hunt, Blade Dancer - Class is so good, but you have to be on your toes on Master runs and not go out to far.
-
Demolitions- Officer’s Prerogative, Gambit, Grenade Satchel, Custom Boomshot, Razer Hail - The Ultimate cooldown for this class is all about the bleed damage. Say goodbye to the GL and say hello to a hella a lot of Air Strikes.
-
Infiltrator- Reaper, Custom Gnasher, Enhanced Stim, Laceration, Blood Resonance- This is a one trick pony gnasher class. Reaper is a must have now on Master and with the upgrade to Stim in this opt, its the best way to go in my opinion.
-
Marksman- Ambush, Exploit Weakness, Explosive Critical Hit, Modified Longshot, Icy Precision- Marksman’s new Passive makes having Icy Precision almost a must, as hit the first guy with weak point to get cold and then it will carry over to the next guy if behind him. This also gets your ULT back really quick.
-
Nomad- Menace, Faze, Markza Mastery, Consecutive Shot, Intimidation- This build gives you the best of both worlds. You are a glass cannon, but the focus is on offense here and keeping the enemy back. Swap the gnasher for a MK3 lancer and focus on holding down a flank for your team. Just watch the damage numbers at the end of the wave lol.
Tank Classes
-
Anchor- Bloody Shot, Barrier Boost, Lethal Barrier, Harness Energy, Bullet Chain- Boltok all day for this class. With this class its important to keep them near any Marksman or Nomad as they get a big bump in damage while shooting through your Shield. With Harness energy you can stim the whole team by just walking into a bad guy with your shield. Quite fun class actually.
-
Brawler- Play with Fire, Pyromaniac, Perk up, Torch Tackle, All the Glory- For this class you want a "Freedom Lancer’ (Lancer GL) and a Scorcher. Now I don’t recommend picking up Scorcher Mastery as the Scorch is already really strong and when you do an active reload with it, you kind of burn everything around you and can kill yourself really fast. So adding this card just makes it almost impossible to use on Master as one quick step on the fire and your down and then dead.
-
Gunner- Heavy Shell, Heavy Capacity, Heavy Charger, Bait Armor, Reflect Shredder- This class will focus on the Tri-shot now. Reason being is the reducing to the Mulcher and Bait Armor now seems to work better for some odd reason, so you get more defense and now the ability to kill anything at any range when DBNO.
-
Pilot- Enforcer Expert, Cold Finish, Bleeding Mulcher, Healing Trishot, The Hammer- Don’t even bother with the new Scorcher card. This will destroy your silver back really quick do to self damage. Focus on holding down lanes and backing up Flanks, save your ULT for over runs and Boss waves. Saved my team many times with this setup. Also, the Hammer now works on all ground based bosses. Matriarch is kinda hit or miss but its great fun.
-
Veteran- Custom Lancer, Brutal Efficiency, Last Ditch, Flank em, Headshot Master- This class is still all about the MK3 lancer and the Retro. You will do crazy Damage with this Build but will be squishy. So it will be a good corner holder and bait the enemy in with Executions. You take no damage will doing them so doing this on Master is still a go.
Support Classes
-
Combat Medic- Custom Lancer, Perfect Condition, Razor’s Edge, Overdoing it, Get up- This Class is focused on keeping you and your team on your feet. You want to play defensively with this class and pick targets carefully. Use your ULT when over run and many down, not when you are the only one down. Do this and succeed.
-
Jack- Zapper Upgrade, Sacrifice, Explosive Hijack, Backstab, Rampage- Jack’s ULT is now available way more often. You can get it in the same wave when leveling his personal Ultimate cooldown perk. Sacrifice is a good card as it removes the issue of when Jack hijacks by not being able to heal, this gives you the best of both. Just remember after you Hijack to get back to your team to make better use of this card.
-
Mechanic- Ingenuity, Reinforced Fabrication, Armor Plating, Efficient Fabrication, Overload- This class is a true classic engineer. Build strong Defenses to help your team. Don’t even bother with Bloody balls.
-
Robotics Expert- Combat Engineer, Inspired Sniping, Precision Repairs, Experimental Weapons, Bloody DR-1- This is your offensive support Engineer. Focus on the Embar and getting those continual shots to keep getting your ULT back even faster. Its a build that almost gives you an extra teamate, well one that can act drunk from time to time anyway.
-
Tactician- Recharge Bounty, Resupply Duration, Resupply Amplifier, Shredder, Resupply Healing Module- Miss the old JD with Freedom Lancer Spamming? Well here you go. This ULT now regins GL ammo, carpet bomb the map anyone?
And the other classes havent change other than there name so… yeah.
Hope this helps guys, I litterly went all day Mastering the new maps and trying out all kinds of weird builds, but I believe these are the best options to use at this time.
Good Luck Gears!