OP4 achievements are a joke - 100k kills, 50k assists, reup 40? Time to uninstall

So something can’t be both crazy and achievable? I never said it was easy.

20+ people or more would look like 0.01% on achievement comparison with whole population that played Gears 5. There’s probably a reason why these exist and in other games where you see 0.01% players unlocked something. All that matters is that it should be achievable by maybe couple to hundreds players. And over time, I’m sure hundreds of players could eventually reach 50 and 100k kills. There is still some in 90k kills and counting, and some in 40’s.

So how many have reached Reup 20/30, do you think? Afaik both of those achievements are still at 0.01%, which is probably not indicative of the remaining population, but it still means that in total less than 30,000 players have gotten to that point, given the 3 million player number thrown around at launch.

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Achievements should be achievable by all in a reasonable amount of time and grinding. They shouldn’t be there simply to trap people into playing for years. I don’t mind grinding but there has to be a reasonably limit and TC apparently doesn’t seem to get it. They’ve made comment about grindy and lofty things and here they go against their own words.

Achievements should be added to extend the life of the game not force people to play it everyday for several years.

I support others if they are fundamentally correct even if something may not necessarily affect me.

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I think we are on the same side here

Personally I think Re-Up 30 is a joke let alone 40 (and I suppose at some point 50)

I also think all the versus achievements are a joke

But my previous point was simply that everyone has a different opinion about what an achievement will be and it is impossible to get consensus.

I actually chuckle about the fact that if I was 20 years younger these achievements wouldn’t phase me because I would probably have the time. So I would even disagree with my younger self!

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You like getting achievements, but still you are not a completionist. I just saw your TA profile, and no offense, 74% completion percentage is not a high number. You care for achievements, not for completion.
As for myself, I’ve completed every single xbox one games I played so far, except for Gears 5, that is 125/126 Xbox one games. As for Xbox 360 I completed the most as I could after I got into this,
So please, dont compare yourself with completionists people.

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This is a good question

I’ve been playing since day 1

Campaign 1 day 4 hours
Versus 2hr 30mins
Escape 4days 3hr 42mins
Horde 15days 3hr 10mins

I am re-up 17 level 23

With boost an entire 1-50 of Horde that takes 2-3 hours moves me up 4 levels at re-up 17

My definition of “normal” play means re-up 20,30,40 are a long way away

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Seriously in Gears 1 took this long. Based on these stats it would take me roughly 810 days to get 100k kills possibly longer because I’m not very good in multiplayer.

SeriouslyGears1

Seriously from Gears 1 took me almost 9 months. Was my first 3rd person shooter on multiplayer.

I don’t count Jet force Gemini and Goldeneye because they were my first shooters

I was focused on getting mine and played that exclusively every freaking day. It was fun and I was one of those whose kills count, fortunately, didn’t get reset.

Back then I had a good group to play with. Not so much now. I’m lone wolfing it these days.

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The stupidity on this forum is inane. Where did I ever say I am a completionist? I’ll wait genius.

I try for at least 50% complete myself. Only gameI completed is Sonic’s Genesis collection, which ironically is from an era where people just played the game to play the games. I’d imagine there are people with millions of gamerscore but who cares. I got my achievements for beating Mirrors Edge on Hard, and my playthrough with no weapons fired.

My Insane achievements in every Gears game except Judgment.

That’s enough for me.

I believe Major Nelson or someone said in a tweet once that those percentages on achievements only represent the number of people who put the game in and started them up.

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Got to agree here. I still play a lot of older games and play Gears 3 over every other Gears game and I do this purely for enjoyment. Cheveos while nice mean FA to anyone outside of the game and certainly should not be a reason not to play or almost as bad play on a “dummy” account.
I’m not saying they are well thought out from TC but they are just a little picture and number on your account.

Absolute Carnage requires you to make around twice (200k-ish) as many kills based of my tracked percentages. Pretty epic.

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Nobody seems to talking about this one or even the assists achievement. I’m at 12% for kills, 8% for absolute carnage and 6% for assists!

I have completed every single versus medal since launch and have got to diamond in ranked every operation. These are my percentages.

If people disagree about these achievements being a joke, they probably need to see someone about an addiction problem.

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Reup 22 is hardly casual game playing. You’ve put the hours in for sure…way more than I or most players will ever do. This game is simply not worthy of such commitment. I had purple wings in 4; not sure what reup that was, but I do know that I enjoyed reaching that level. The wings were irrelevant, it was game enjoyment that kept me playing. This edition doesn’t inspire me to play at all.

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Wings 4. It looks best out of the Wings, even when I got to 5(which is a mile stone I had set for myself and reached shortly before Gears 5 launch).

And I never claimed that Reup 22 was “casual playing”, but considering the time I spent both playing normally as well as grinding, I should’ve been further by now. Not not even 20% of the way to max.

Games in general are way too grindy. I’ve just completed Hellblade and got 900/1000 game score in a single playthrough. And let me tell you; that’s a brilliant game; more of an experience than a game which definitely leaves it’s mark on your psyche. Plague tale: innocence is the same. Epic gaming experiences that inspire a second or 3rd playgthrough for sheer enjoyment. Gears and many other titles have lost the plot. Gaming is not a 2nd job, it’s meant to be fun.

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Single player modes are generally what I tend to value most in games anyway. So I look to those when I get games first and foremost. MP components are secondary of nature to me. The grind in Gears 5s is kind of meh, especially the Reups. Skill cards didn’t matter as much to me as I could still play Elite difficulty pretty well in both Horde and Escape without high level skill requirement, and could still seem to get them ok-ish while playing along. And I at least enjoyed Escape some.

But getting back to my point, I have often found more enjoyment in the single player/story modes than online MP components. Be it Horizon Zero Dawn, the Campaign in Gears 5, or even something like the RE2 remaster(where, admittedly, the horror component was giving me a tough time, and I still haven’t played the second/other half of the story from another character’s perspective). Even if they lasted less time I still greatly enjoyed them and played those games/campaigns at least twice(on most SP games anyway).

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This is an interesting thread.

The OP actually has a point whether people like it or not.

Reason being, there are actually a lot of people who play games just for the achievements. So some of these people will play, complete the achievements and never play again. But some might enjoy playing the game and continue playing it.

Thus potentially helping, keeping the population of the game steady for longer (the game sucks anyway though).

The achievements for the last two Gears games, are just a grind fest and pretty boring. Which is odd, that whoever decides on them… doesn’t actually check the overall completion rate of them. Which is in fact pretty damn low.

Achievements are like your game rank, in the end… it means diddly.

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