OG Xbox One Disadvantage?

A console doesn’t slow down in that sense.

It can’t “lose power”.

You have to make sure it’s got the airflow to keep temps down.

That’s about it.

I didn’t say it loses power, not sure who you’re quoting there.

Components slowly degrade and what normally happens is, they fail first before losing a chunk of performance.

Performance is related to all parts though, if one decides to have a problem, then it affects others, thus bringing the performance down overall. Hence the same with cars. To bring it back up to the original standard, would require normally replacing certain parts or being refurbished entirely.

Performance is affected by component quality too. PC and console components are normally high standard and last a long time and only ever drop in performance ever so lightly before failing.

There is no toggle on the one x. All modes are 60.

The toggle was for Gears 4. Looking back at what they said about the one s…if the action got hectic the game would sacrifice graphics to help keep the frame rate locked higher. I see no reason that doesn’t apply to the OG or one x.

I believe you play mostly on PC.

I’ll assure you, even though there are videos without much action showing all consoles running max FPS, anyone who plays this game much knows when action gets hot the consoles drop frames.

I’ve played on all the consoles. There’s a marked improvement on the x. When the x has trouble, I think it is from overheating slightly.

Running Gears 5 has to tax the OG console. When any console or PC begins to heat up, it (not sure of the term) underclocks to protect itself does it not?

Result would be dropped frames.

Drop in performance / loses power.

When a cars performance degrades, it’s for several reason and yes, the engine does lose power / doesn’t make the original horse power.

Consoles work, it would see a performance loss.

It either works, or it doesn’t.

That’s why I mentioned Air Flow, you have to give it adequate breathing space or it MAY throttle itself.

That’s exactly what I said,

It has Dynamic Resolution Scaling to keep MP at 60FPS on all the Consoles.

I’ve played on all the consoles,

One / One S only had dips in very rare instances.

Overall, if you go watch the FPS videos on YT for Gears 5, it’s pretty solid across the board.

Now it’s not going to be 100% 60 - even on the X it dips a little bit it’s nothing drastic.

Console is optimised to run at that framerate for a sustained period under load.

It’s not like with a PC.

Throttling can happen but it’s only a few % unless something is really wrong with your set up / airflow.

The One / S would just sacrifice resolution to keep the 60FPS.

And maybe then that’s what all the complaints about stuttering and screen tearing results from.

Happens more in horde, but the stuttering frames to audio problems are all for real. Not unplayable, but definitely noticeable at times.

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That’s when it throttles performance so it doesn’t overheat.

Yes but if one component starts failing or needs cleaning etc, then it causes a drop in performance as a whole. Everything has to be working smoothly in tandem.

Xbox One S also had a slight performance increase over the original Xbox One. This is why so many people report problems running newer games on the original.

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Could be,

Horde is very, very demanding, even on PC.


This shows a comparison with Xbox at 60 frames and PC at 60 frames.

Granted you are talking about the various consoles at 60FPS but I don’t think they all have the same input latency.

I am sure we can agree though that the Series S and X will be much more responsive :slight_smile:


Thank you for posting this!

I’m very curious what the series x input delay will be compared to PC.

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PC input delay depends on individual hardware as PC’s can vary significantly.

Xbox Series X should have much lower input latency comapred with the old consoles, but as with anything tech related, better to see tests than rely on promises :slight_smile:


Very informative everyone thanks.

Even tho the general answer is yes, as I suspected, the answer is a lot more complex and not as binary as a simple yes or no.

How exactly do you choose between fidelity and frame rate on the one X

Because i havnt seen an option to choose.

And there is a big difference between the xbox one x and the og xbox one.
You only notice it for about 2 days

Both systems have an insane amount of INPUT LAG.
Its beyond cringy. You are fully aware of it THEE ENTIRE TIME.

I have an OG Xbox One. The console might be feeding the graphics display with 60 frames per second but the problem I have is that there are only like 12 distinct frames during that second, each one being repeated 5 times. In other words, it looks like stop-motion animation. I don’t know if this is because my console lacks the hardware to keep up with the game play
Is it because the servers are not able to provide my console with enough information about every object’s motion and position in space? Due to players’ lag? Lag compensation? Net code?

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You don’t chose on the x. It runs 60 FPS at 4k.

When Gears 4 was enhanced for the one x, you could choose between as an option.

TC has programmed the game to allowed for lower graphics during intense scenes to keep frame rates high.

The game still drops frames and stutters on the one x though at times.

Huge difference between the x and OG. Hopefully even more on the series x.

Oh so the system automatically drops fidelity so it doesnt drop frames etc etc

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It drops the resolution,

So it sacrifices the sharpness,

The graphics settings stay the same.

Sadly yes. You are on a small disvantaje

XBOX-Fat/Slim/X have 6 lag-frames of delay because “Triple buffering + V-sync” forced enabled

PC you have 3 lag-frames delay but you can reduce even more REMOVING "Triple buffering & “V-Sync” and select on Nvidia planel “Low-latency-Mode”. So you latency will be at 2 or even less a 60hz. If we add 144hz/240hz the input lag will be less.

This is what i “Did” to reduce my delay 6 lag-frames to 4 lag frames on “XBOX-X”. I bought a 144hz/1ms/ “FREE-SYNC” monitor compatible con the xbox-x. The Free-sync will remove the-Vsync removing 2 delay.

TC should

  • Remove Triple-Buffering & V-sync from XBOX-VER
  • Ranked should be capped at 60 FPS on PC then removing the PC-ICON