Hello is this thread still going? Last update is Sep 4?
Anyone know what the current settings are?
The last info i found of this is:
Next week, we’re bringing back the Developer’s Playlist with a few minor adjustments.
We want to further iterate on some weapons within the beta tuning that we feel aren’t currently meeting the goals within that space.
By and large we are satisfied with the current tuning in the Developer’s Playlist but we feel a few small tweaks are needed to make sure each weapon has a specific and balanced role on the battlefield.
Our view is the Snub, Enforcer and Talon overperform compared to other weapons currently. The Lancer was lacking in a meaningful role and the new changes make it more viable at medium to long range. The remaining tuning changes are subtle but we believe will improve the overall experience of using them.
Here are the complete changes:
Lancer:
- Slightly increased accuracy with consecutive fire when standing still and moving.
Snub Pistol:
- Reduced rate of fire from 600 -> 480 (8 shots/s).
Enforcer:
- Reduced base damage from 55 -> 40
- Reduced active ROF multiplier from 1.25x -> 1.1x
Talon Pistol:
- Reduced base damage from 45 -> 30
- Reduced active ROF multiplier from 1.25x -> 1.1x
Longshot:
- Increased the rate at which the player becomes accurate when transitioning into ADS. Focused on improving the feel of standing still and hitting accurate pop shots.
Embar:
- Reduced magnetism at all ranges by 50%
- Increased the view distance of the 2nd level of zoom
Grenades:
- Increased the speed when switching from a grenade to another weapon
I definitely felt the change in the snub pistol.
The weapon swap speed seems to be slower across all weapons and faster only for grenades.
Anyone now the settings for movement? It feels even more awful than normal on console (I mainly play on PC with max FOV at 60 FPS will check later on PC)