Magnetism gone is great. Should be configured in all weapons. This will result in longer fights overall.
Gnasher. It feels really good to be able to clutch again.
And back A’s are finally working… And the ability to shoot after bouncing is great.
However, I do agree that it feels like the gib range should be lowered. But it will make all other weapons feel very strong and the defenders will be winning most of the time. So if it’s lowered all other weapons needs to be nerfed as well. Wich prolly would be worth it. Otherwise the chainsaw will win all the gnasher fights
Lancer. One vs one it feels nice. It’s like the lancer has poke damage now. The player that gets lancered has the time to avoid getting downed. And have the time to take cover. But bad players will still get punished. The problem with cross lancering will still make the lancer very strong. I would call for smaller clips and ammo count to balance it out. More reloading. And eventually, the player can’t hold a position forever with fewer bullets in the lancer.
Health regeneration. It’s so nice to see it back.
Lowered speed. I see how it makes the smarter player better and it took I while to adjust. And I started to like it. Longer fights and better bouncing for sure. The problem I see is that the defending players has to much control. This might be fixed with the weapons swapping delay.
And I also think that the gnasher should be able to shoot a little bit faster. Or that the roll is a little bit further away from a walk gib.

