Melee nerf is also an improvement, havent played enough to feel the full effects of the melee. But I feel the issue since launch is the melee bails our players that are losing a fight. I feel like this could have skipped the dev playlist and entered the full game.
The gnasher spread is in a good spot in this update. I like the idea of the LT and hipfire spread being closer to the same. I think the gnasher having a slightly wider spread than this is possible as well, if the movement is slowed down more. Which brings me to my next point:
I think the movement Acceleration needs lowered across the board (roadie, slide, etc). The current acceleration speed tends to make things so unpredictable that the skillful play and decision making is replaced by chance and randomness.
Longshot: I love the improved accuracy. I hit a double blindfire that was definitely not something that would happen prior. I am for the removal of rng, but think the magnetism should be brought down further. Maybe to 15-20%.