Oh boy. I have only played this tuning when it was unintentionally added into ranked KOTH. And I gotta tell you, it felt NOT good at all. I had no fun playing the game and after a couple games I stopped playing and thought Gears 5 would be done for good finally. A few hours later I read on twitter that the movement was added to ranked KOTH only by mistake and it was not meant to be.
I was soooo glad and went back to Gears 5, Operation 5 and it felt awesome again, like it used to be in Op 4. I am a fan of fast phased gameplay, of gameplay on new engines and quick reactions. This dev tuning feels so heavy and stiff. The rodie run speed is way too slow, bouncing is extremely slow when you start the bounce and overall aswell, bot walking is the way to go with this movement and imo your main fan base does not want that.
I also discussed with a few friends of mine, none of them like the movement. All heavy oldschool Gears players, masters and good gnasher players which know how to have good movement in Gears.
Personally I have been playing every single Gears of War game. And from my perspective…are we back in 2008?? I mean ye Gears 1 and 2 had slow movement because the engine could not handle/support a faster phased gameplay maybe. But come on, when Gears 3 was released the movement felt, how can I say it, free, fast, without barriers. Thats what I felt in Gears 4 and 5 aswell, and still feel in Gears 5(normal tuning). AND I LOVE IT!
My point is: Do not add the developer tuning into the main game, leave the movement and the weapons as they are atm. Your game feels great and I love to play it. The Operation 5 update is a succes in my opinion and the new maps(Nexus and Regency) are feeling amazing. I am not quite sure what to think of the 4v4 yet but maybe I will get used to it.
I hope I could give some good feedback to you. I have not posted on the forums for a long time. Cya online.