I see where you are coming from, but IMO I think there is other areas to look at outside the slide speed. Momentum shifts being one of them.
Official Feedback thread for Developer Playlist - Cover slide speed has been reduced from 650 to 600
I am liking the changes so far! Less up a and more wall bouncing in all the games I have been in so far. Nice TC.
There are some areas they could tweak for the rest of the movement, but the slide speed is important in returning to tactical game play, for example:
I just played a match where I was in cover and the enemy player was running at me, he slid toward me for the up A, and we traded. With the 650 slide speed, I wouldnt have even gotten a shot off in this particular situation.
Reaction shots and wrap shots will still be there because the high sensitivity will allow it. But the important result is more gameplay styles and strategies are present with this speed. The next thing to look at is weapon tuning to perfectly balance with this speed. The active boost removed from the lancer may be enough, not sure yet.
That was the first thing I noticed is that I’m trading when the up a happens. Which can stink being on the receiving end but still gives you a chance in a fight.
You’ve read my mind when you said tuning…
Gnasher, reduce pointblank range, up the aiming range & reduce gib range so we get sweet headshots with the gnasher again instead of combusting headshots.
-Bring back the OG gnasher!
The visual delay you see of the enemy will always be part of the game. And unfortunately with faster slide speed times, its more exaggerated, hence the trade. So that ill agree with… I personally thought Gears 4 escalation / competitive tuning allowed for super tactical game play. I thought the weapon balance and movement was spot on. The only slight tweak i would of considered was having the gnasher drop off slightly less.
See that’s where I disagree. Gears 4 comp gnasher had zero poke and was weak, thus everyone held their shot and played for the chunk. That’s not tactical gears. Slower, more methodical, cover based gameplay is what gears used to be. This gets us closer to that imo. Also allows room for the return of strafing fights with wall bouncing still present
Yeah, which is why, with this slower speed, you have to be selective with what movement you choose to do
I mean i did say that was the one thing i would consider tweaking in competitive tuning… just saying 
Also reaction shots are easier now. With a slower speed you have more time to move and adjust your aim.
Bruh this isn’t Gears tactics…
The question of what Gears should be or shouldn’t be like I think is best answered by “what makes Gears popular?” or better yet “Why do people love Gears?”
Now I will admit that there a ton of players that really just enjoy PvE, and when it comes to Horde mode I don’t think there are any games out there that do it better (which isn’t surprising, they basically copied Gears)
In terms of MP you can’t tell me people enjoy the “tactics” of Gears, Gears is not even that complex of a game (compare top level Halo or CSGO for reference) so I think this idea that people just love to use cover and just hide all game is a fallacy.
People love Gears for its gore, for its intensity, for its aggressiveness. Imagine Halo but instead of sitting back and 4shotting people with a BR you are in somebody’s face gnashering them, the risk/reward is a lot higher than most shooters.
Just as a anecdote I have one friend that pretty much does nothing but gnasher (uses pickup weapons too but still) and so I asked him “do you ever use the lancer” and he replies that “this ain’t Call of Duty”, now that’s a general point that many people will make but the thing that was so odd about that statement is that my friend loves Call of Duty, its easily his second favorite game. So why would he say that? Its because he likes Gears for its intensity and great CQC action, but he sometimes just wants to have a more relaxing experience where he can just sit back and whip out a sniper rifle and still get kills, this kinda tells me how people see Gears.
From my own perspective I play Gears mainly because its a really “focused” game, its not like CoD or Fortnite where you can get killed from out of nowhere, its very focused in terms of how people play and such, everybody fights for pickup weapons, because its always 5v5 its more simple to understand what’s going on, that sort of thing. In other words, some people like chess (a slow meticulous game, with tons of strategy) and some people just wanna have fun and like Uno or Poker. Gears is the Uno in that situation.
My point (why I rambled as much as I did) is that Gears needs to stick to what has made it successful, why people like it. Gears shouldn’t be trying to disable Wall cancelling or slower movement speed (I know tons of people that much preferred OP2 movement speed btw) as it kinda ruins the experience for people that actually do love it.
Back onto topic: a slight decrease in the slide speed isn’t gonna change too much about the overall game imo, now I would need to do a lot of testing to see how it effects wallbouncing and the like but I believe this is mainly a way the developers are using to counter up A’s in this game, Probably a good thing as everybody and their grandma can seemingly up A so I think the change would add a touch more of depth to shotgun duels (right now its pretty much an up A/back A battle)
I really just wanna see them testing out other weapon spawns, kinda seems like the next logical step.
Weapon spawns, i asked this to octus a while back if we were gona get new old maps (gridlock) back could they at least change the weapon spawn to freshing up these (played to death) maps… But guess what??? He DIDN’T reply 

I’ll try to address most of the points you made…
Firstly, gears of war is a 3rd person cover shooter. You strategically /tactically use cover to move at the enemy, with the gnasher being the heart of the CQC, lancer being support. Gears 1 and 2 was slower and more methodical. That is what made the series successful. Speeding up everything did not. Theres pages I could write about that. But…
You can still play aggressive without a crazy slide speed that bails out dumb plays. You can still reaction shot, upA, wrap shot …but you have to be smart about it with a slower slide because you cant depend on an upA to work for every fight like it has been. This decrease in slide speed will instantly increase the skill gap. I’ve been testing this for the last few hours. Give it a try.
So we can all agree this slower speed is better right?
Well done TC
Implement this with OP 4 then we can start beta testing some Gib ranges.
I hate to be ‘that’ guy, but the weapons on a map kinda make (or break) that map. Like can you imagine if the boltoks on Gridlock were switched with flame nades? Or what if they said that it should be a dropshot instead of a boomshot? Maybe it should no longer have a longshot spawn but instead a Torque… You get my point.
Changing a beloved (often controversial) map’s pickup weapons kinda ruins the identity of that map, so I suspect that for any of the OG maps (1-3) that TC will want to stick to weapons that are as close to the originals as possible, this is kinda broken as not all the previous weapons are even in Gears 5 for example (Mortar, Scorcher, etc.) but they then can just stick to original as much as possible.
What I do think they should 100% test is different weapon spawns for is any of the TC made maps, in terms of Gears 5 Pahanu is an obvious example (awful weapons spawns objectively) but I would even be open to other possibilities with Asylum, or District, even based Allfathers, I’m not suggesting that common sense shouldn’t play a role (weapon placement needs to make sense of course) but I do feel that there is a lot of stuff for TC to test in regards to weapons.
@NoxiousNicholas so hold up for a second…
you mention Gears 1 and 2 as if they were similar in terms of speed… They weren’t. Gears 1 was much faster than Gears 2, comparing Gears 1 and Gears 3 is probably closer in my eyes.
as much as I loved Gears 1 and Gears 2 (especially Gears 2) I still fully believe that Gears 3 was epitome of the trilogy, its kinda why Gears hasn’t changed too dramatically ever since…
All of that being said I do like the slight reduction to slide speed, but I do want to taper expectations for it a bit. back A’s are gonna be just as strong, reaction shots just as strong, it pretty much only messes with up A’s (which is good) so its kinda miniscule in the grand scheme of things.
What I (and many others) are worried about is how much it messes with wallbouncing, that is the question on everybody’s mind. Wallbouncing is practically a form of expression in Gears nowadays (what your wallbounce says about you) so if they hurt that it means they’re also hurting how players express themselves.
The second point was supposed to say Decrease the weapon swap speed, apologies. The movement on Gears 4 is very different to this game. Bouncing was slower and actually harder on Gears 4, on this game it is further simplified due to Defaulternate. I believe the strafe speed is also increased on this game. Even with the current movement, it is possible to play “smart” but the fights would make a lot more sense and rewarding if people had to think about what you have to do and commit to a decision they made, let alone the fact that problems with hit detection, lunge glitches, etc occur due the super fast movement on Gears 5.
Let me clarify what I meant when I said “Decrease poke damage”. Holding a shot is a close range concept, I’m talking when someone is mid-range to long-range, the shotgun does enough chip/poke damage to deal more damage than it makes sense. Also, whether the bounce speed is 650 or 600 (100% should be changed to 600 btw), the poke damage is still too strong. They need to slightly increase the chunk range and decrease the poke damage and I feel like that will balance the shotgun. On this game, people should have the ability to run away if they are weak instead of being shotgunned down from super long distances.
I dont like the change! Keep it at 650!
Wall bouncing is killing Gears IMO. There’s no negative side effect. Epic Games added the roll as a mistake to wall bouncing. Now everybody and their grandma can wall bounce with ease. Simply put wall bouncing requires no skill like in previous Gears where you had to plan which wall to bounce on
what wall is beneficial. Nowadays you can wall bounce and get a kill without actually aiming. Gears 3 had all the right ideas but for some reason TC trashed what Epic Games strived to create. Where everything had a negative and positive balance. TC took that and made it to where no skill is needed to aim just bounce off a wall get a boost then bam a kill. In Gears 3 cover was a big plus TC now made taking cover a bad thing to do. Just up A or bounce until you get a kill. No skill required. Gears 3 was my favorite out of the trilogy everything was balanced from weapons to taking COVER. Not just bouncing for a speed. Sorry but I’m a “Legacy” player that actually played Gears when it was at its prime Gears 3 even Gears 1 and 2 when Gears was in a battle with Halo for the Xbox. Epic had it perfect all we needed was content. Something TC can’t even provide. I like how TC is taking the initiative of going back to the foundations of what Epic Games created that a lot of players loved though. Like why change something that didn’t need changing?
In my opinion, tuning down the slip speed between 600-610 would be ideal & a huge step in the right direction in terms of perfecting the game. It allows for more calculated engagements and not every fight will end in an “up a.” In the current state of the game, most players abuse the 650 slip speed, which in turn, makes fights less skillful/randomized.
Hopefully after playing the beta playlist for an adequate amount of time will help the community realize how much more skillful and interactive fights can be if the game is slowed down. Players will have to utilize a combination of movements to make their opponent miss rather than spamming inputs and hoping for the best. I encourage everyone to get a feel for the beta slip speed before making any harsh judgments.
-Shock