I agree with your 3 points (though you might want to edit your second point to say “Decrease”). But I disagree with your point about the movement. I think that Mental/Praized proved that movement in Gears 4 wasn’t too fast if you played smart. But regardless, I think before lowering the speed of 5, we need to look at some other stuff. Would be very curious to see what a pro player thinks of this video I made recently talking about the lack of momentum in the movement. https://youtu.be/g9Hg97-Efzs
Official Feedback thread for Developer Playlist - Cover slide speed has been reduced from 650 to 600
What about magnetism when hard aiming or pop shots? The magnetism on pop shots needs looking at but yea, the magnetism on blind fire is a HUGE problem especially when ppl bounce around and flick sticks like a maniac and get the shot off then when u see ur behind them when u die it feels lkke you’ve been chuncked by the ■■■ gnasher
but then it could be a netcode thing but thats for another debate 
why do you prefer it to be faster? what are the benefits other than “you like it this way” ?
I just finished playing a couple matches of the beta playlist and I’ve got to say I love it. This speed slide has made gnasher fights feel more rewarding, especially when you counter someone who tries to go for a UP-A, wrap round shot or back A. The game doesn’t feel clunky imo it feels a lot more smoother! People need to stop complaining because I feel like the ones who are complaining need to wallbounce in order to play gears lol and this just shows who really can hit the shots and play smart. Gears 5 wasn’t meant to be a fast game in the first place. I really do hope this is the finally change! The TC if you do plan on increasing the speed slide into cover, please make it in between 600-630. If not keep it 600 PLEASE!
The only two more changes I’m bothered about is slowing down the UP A boost and making the knife work like the Gears of war 4 melee. I cannot wait for Operation 4 

LT magnetism is still too strong (with aim assist on), but is the same as gears 4 core. There is no LT magnetism when aim assist is turned off.
Even with aim assist turned off, there is hipfire magnetism. This is definitely needed with the fast slide speed, as people noticed when they turned it down. BUT, with this slower slide speed, I think reducing the hipfire magnetism would feel better now.
Eh, I’d bet that Mental and Praized would prefer a slower slide speed, for the same reasons as marsh described.
I agree with you, aside from the gnasher poke damage. I see your point, but the biggest issue in gears 4 comp was the gnasher battles would turn into whoever held for the chunk because there was no poke. I’d rather have the gears 5 gnasher poke because at this 650 speed, removing the poke would cause the issue from gears 4 to return. Now, if it gets lowered to 600, I’d be okay with a slight nerf, but not much.
Gears was meant to be slow and thoughtful. Not just running, bouncing, wall canceling. Gears was a more skillful game then. Now all you have to do is bounce get speed boost and that’s it. No skill required. Gears is a Cover based game. Not a call of duty run and shoot aimlessly. Gears was for smart plays now it’s not. But hopefully TC makes Gears Gears again.
TC is finally trying to make Gears more like Gears again. Thanks TC.
On the server I got into it seems everyone tested the lancer and walking speed and seat duration in one place.
TC, I know that you do not like to talk about new content. In OP4 are you going to give everyone a pickaxe, right?
And we can play in Gears Of Walk 5 after school, yeah?
I hope we see this in game next week. Another step in the right direction. Great job TC.
Hell yeah. TC.
The game feels 1000000 times better, please make this change the game plays better and its actualy more fun
So far I am enjoying the beta playlist. Reducing the sliding speed certainly feels like it is a step in the right direction. One of my main issues with a high sliding speed is that it encourages players to Up A very often. I believe that a faster sliding speed leads to players Up A’ing more frequently. It leads to an abused mechanic rather than a type of shot that can be tactically used. This beta playlist seems like it has reduced the frequency of Up A’s since the sliding speed has been lowered. Reducing the sliding speed just a tad bit more might make the Up A more skillful.
The Up A certainly has its place in gears, but it should not be a mechanic that is so heavily abused in multiplayer. To make the game as skillful and tactical as possible, keep the sliding speed around like 590ish-600. I am not sure what anything less than 600 would feel like since we have not tried it in gears 5 yet.
I advocate for a balanced gameplay. Although fast movement and Up A’s feel smooth, I think that it diminishes a competitive feel. On the other hand, having gears play out too slowly is boring. I like the direction that the movement is heading in, but making the sliding speed just a tad bit slower might lead to positive change. Thanks!
I’m still waiting for them to reverse their anti-consumer approach and put pro-consumer accessibility options back in like private versus XP/medals, something they stated would have come back in OP3 and had no business being taken out to begin with. I understand Papa Microsoft wants to force everyone into an anti-consumer Online only model, but the fans come first and many not only expect those features, but they won’t stick with your game without them. Now I know some ignorant people will try to argue or say some incredibly stupid low brow ■■■■ like “get good” (I refuse to misspell it), but there is absolutely no logical reason why you removed these features. Rank/level means nothing, all the content is cosmetic, everyone is on the same playing field… What someone does for THEIR entertainment is their business, and affects nobody on the competitive side. Furthermore, no, Co-op VS AI is not a suitable replacement, half the problem with the game is the community, of which many are the most toxic in the industry. When your own team (which is nearly 1 person in every game without question) actively tries to make the game worse, there’s simply no reason to continue playing.
There are lots of things about this game that need to be fixed, and the community is great at letting you know that, however this is an incredibly severe issue that never should have been and is easy to fix. Why it takes this long to bring it back is insane. When 75% of the medals can be earned in private horde or escape, and playing those privately still gives you all the XP you would naturally earn playing any other online mode, it really begs the question as to why you intentionally cut it out of private versus. Either put it back, or remove it from the other private modes as well and watch as your fanbase drops by half overnight.
This is exactly what gow needs I hope it’s implemented thank you!
EDIT: One thing I think should be looked at though is the projectile speed of things like the lancer, I think they should be slowed down to make the lancer less constricting when being shot across the map
Guys remember this is a developer playlist not a game wide change. There’s no need to be so venomous with your replies, just let them know you don’t like the change and/or different things about movement need to change instead without all the name calling and abuse. You aren’t gonna make Gears 5 into the game you want by bashing TC over the head with a hammer repeatedly. Just voice your opinion without all the toxic filler so they can take it into the statistics and considerations and you might find you get what you want for the game. Be decent people
The slower slide is noticeable but isn’t a problem. Still feels right.
Might be in my mind, but it seems like the slide distance has increased.
Overall I’m ok with the change.
I like it. Also means a guy 20 miles away can’t up-a gib you around a corner between your shots. I know you’re supposed to wait for the right moment to shoot, but to the current extent, it’s kinda ridiculous.
I agree Up A is penalizing players for using cover. Gears is a cover based game so why penalize a player for using cover? Makes no sense. Most of the time a shot wraps around cover when implying Up A. Why? Cover is meant to be beneficial to a player not a negative aspect. Up A is broken. Fix the melee damage too. Why make a melee hit right after shooting positive? Using the melee was meant for desperate situations. Now you can just run, melee, then shoot. TC is making changes to make Gears feel like Gears again. So I’m hoping that TC is actually listening to the players. Especially the players that made Gears a popular title for the Xbox. The players that stuck with the game thru thick and thin.
But overall I’m glad TC is trying to make Gears feel like Gears again. Thanks TC. Good update hopefully it gets implied in the future.