Official Feedback thread for Developer Playlist - Cover slide speed has been reduced from 650 to 600

Its a little bit to slowed down to be smooth. Played many games and its fine. The player has more control over thier movement. But its just slowed down a little bit to much to give the player the smooth flowing feel when playing.

But health regeneration is now more important to fix than ever.

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Don’t mess with the movement cover speed, it’s fine like it is, if anything Op2 was better. I don’t think slower movement will bring back lots of players anyway, people have to learn how to play competitively and move fast. Slowing the cover speed could lower the competitiveness of the game. Just makes it really boring.

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Imo. It will do the opposite. There will be less of a population. Op.3 update proved that.
Almost no one plays gears on my friends list and it started after op.3
I used to have maybe 30 plus be on at any given time. Now i see maybe 4 or 5. Sometimes i see none.
I was asking for op.2 movement revert.
At this point. Im begging for them to LEAVE IT ALONE.

Sadly. I think they already made ip their mind and this was just to make it feel like we all had a choice in the matter

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I did a detailed post inside here somewhere but again, let’s try 500-550 speed. Let’s see how that alters the game and then make changes based off that.

If it feels better but “lancers are hitting me to much” then let’s look into the lack of regen in the game, the fact wall canceling stops it, Lets look at that “Ball of string” and balance the knock on effects.

I think 600, was barely a change and didn’t impact gameplay enough to really uncover anything. It ended up being the same Gears 5 we know, just slightly slow and “clunkier” as people say. All 600 did was keep all of the issues (that I feel are in the game) but just make it slightly slower, it didn’t have the imapct I would have liked.

The biggest thing for me is barrel shooting but that’s a whole other kettle of fish, Wall bouncing used to feel amazing when you slammed into the wall, flicked and center screen shot as you turn. Now with barell, you hit the wall, have to come off it and turn the barrel. It doesn’t have that “sick moment” when you commit to a wall and bounce shoot. So although I’m an advocate of the no cancel, It actually wouldn’t even be that great with the current shooting mechanics. But again, I’m a legacy player that has seen peak GoW1 competitive in it’s prime and played it, and my experience differs to others. I’m just voicing that for me, no cancel with center screen was immense,

However as I’ve grown I’ve come to realise it’s about making the most people happy while keeping the hardcore OG’s happy with tools they can flex their skill with. Sadly with the speed of Gears 5 I feel more gamble, then flexing my skill and I say this as a high level player since 2006. I still dominate lobbies, but there are a lot of occasions where I wait for them to slide, I hold my shot incase they cancel, they dont cancel, I go to aim and there slide has finished and Im dead, you need to gamble on his movement which can feel bad,

So I say, try 500, really dial it down, not because I think 500 is the ideal number, but it will truly change the game and you might get a sense of some GOOD and Bad things and we can find a middle ground. Currently 600 doesn’t unveil anything new to me that 650 already showed.

Just a few thoughts.

Also, Slamming into the cover turning and camera shotting example in the first kill. Note how the movement of the slide was almost semi faster then the player could turn, so although you hit cover, if a player was aiming hard left, and you bounced hard right, you could hit the wall, flick and body (Like the first kill, before he could turn). I agree no cancel would be daft now because you would hit the wall, pull off, need to aim barrel and he would be able to flick due to 30/30 and aim accel turned on.

Basically it’s literally an entire different game with different rule sets, You can’t really put GoW1 mechanics or OG mechanics inside of GoW4/5 because they are inherently built different. You would have to pick a style and stick with it. The closest I’ve felt to the long extended shotgun fights of GoW1 was 4.11 as the short gib with a slight and I mean a slight poke increase allowed me to dance and poke and stay out of the gib range. Then the gib range got buffed and the poke did and it became 2 shot downs/1shot city. The poke was then removed but the gib remained.

I don’t think we need to revert back to GoW1’s style but the developers could learn some things speaking to older players about what made that game special and why it was played for 10 years. I can’t imagine people will be playing Gears 5 online in 10 years.

Look Gears 5 is fun, it’s just not “gripping”. Lots of little thing, like “If you constantly gib people the satisfaction of a gib goes away”. Long range shotgun headshots dont exist, all these little things added up.

I believe if the devs talk and listen to the correct crowd, the came can “come back”.

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I disagree all this does is give u a different skill set. Now u don’t have to be as good at tracking when aiming, it’s easier. If u prefer that play then fine.

Hmm, I agree and disagree with that.

Of course it’s slower but nobody would ever really LT track a player bouncing all over the place (or at least, they shouldn’t), it was more about the timing of the shot. So I disagree that you don’t have to be as good at tracking, you just have to be good at timing which yes, this will make a bit easier I will admit.

But that said, it’s kinda what @Z_i_i just said

I know I am using his words in a context that he wasn’t intending but it’s as I already gave my opinion on in this thread. I don’t think too many people will be noticing too much change on their end, it’ll be more a case of people who they’re against, if they were very fast at moving then they’ve been brought in line more with how the majority of players’ speeds cap out.

So with that, I don’t think it’s too much of a bad thing that it’s a little bit easier to time your shots because as it was before, it was daft trying to hit some people who were hyperbouncing.

(I want to add because I see the term “hyperbouncing” used wrongly so often and I cringe, it doesn’t just mean wall bouncing quickly, it’s a combination of angle bouncing and camera bouncing at the same time.)

But yes, it will make landing your shots easier I agree in that sense.

I agree you can land shots on it, I wasn’t trying to use that clip to suggest that you can’t be hit, I was trying to highlight just how much distance you can cover every second at that speed.

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I played the beta yesterday and ive got to say i have noticed a slight difference but nothing to write home about. I do feel like I wasn’t get up a all that much (or attempted on anyway) and the hyper bouncing is a bit slower too.

For me though and I don’t think it’s a change in the beta but just in general, the straffing speed just isn’t there for me and movement just feels robotic again.

I must agree with @Z_i_i that the game felt at it’s best in 4.11 and I’m a console player (not pc like @Z_i_i and many others) so what they did in 4.11 must have been a sweet spot for alot of the community for pc and console to be in agreement :joy:

All in all i think TC are doing the right thing by putting out beta playlist to iron out such things and keep it up TC!

Just a thought, get rid of magnetism because im sick of getting done by trailing shots which ive noticed now that adhesion has been removed and now more than ever due to the fact that I’m not getting lancered down at range any more so I find my self in more gnasher battles and when I’m half red and i get around cover CLEARLY out of site then all of a sudden BANG im down lol I play ranked TDM mainly and past few games I’ve played ranked escalation and all though it’s tedious, for me it’s so much better due to no Aim assist.

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You.people realize that you arent actually having to do any of this running or sliding yourself…and you arent physically having to keep.up with the other players irl. Its a digital character doing all the digital legwork. So why in gods name do any of you want things slowed down? Why? Slower =less responsive.Do you people really have a hard time shooting at these targets? I know people can slip into cover, thus avoiding getting killed. But that is the point of a cover based shooter. The Cover Slip is what makes Gears Gears. Its what allows the wallbounce. Do yall really hate good wallbouncers so much you want to negate that strategy? For the record, i cant wallbounce competently myself. I strafe. But im.not actively trying to get wallbouncing negated just because I cant competently do it. But STOP F’ING WITH MOVEMENT SPEED. OR BRING BACK OP 2 SETTINGS FROM THE LAST 2 WEEKS.

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Strafe speed is too slow and title update 4.11 was near on perfection imo ( and lots more ppl opinion)

Just gear 4 tuning will do which is where we should of started from in the first place

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This slow down doesn’t feel right

Bruh this is the perfect summary :facepunch:t3: I agree with you

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Too many people don’t know how to adapt to a faster speed, they are getting older so their fingers are moving slower and their eyesight can’t keep up with the speed that’s implemented :joy::joy: nah all jokes aside, people want a nostalgic feeling which is dumb because with games you move forwards not backwards. You can keep somethings but to cater to people who are used to heavy movement compared to light and fluid movement just doesn’t sit right with me. I agree with you. They shouldn’t even slow it down

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Yes i seen that developer livestream. They also mentioned that when they did try to reduce it, everybody started to complain about how they “broke” the gnasheR. So hopefully when they do it this time around nobody cries about it. Just accept and realize that ALL of us are going to be missing shots if and when that upfate comes out. In the long run it will be a better game.

No
Actually you are correct. Gamers reaction times peak at age 18 to 21
They lose their fast twitch reflexes.
So i know you are joking but u are corrext.
And i agree because my reflexes are nothing compared to what they used to.
be
But i still want the faster movement.
Its not even faster really. Imo. Its slow. I just want the game to be as fluid as possible and op.2 was the closest we had to having it.
It amazes me how some feel this game is too fast. I dont think so. Not even close.
There are other under lining issues that cause b.s. and its not the movement.
Its net code, ,ping , input lag ( which is freaking insane on the xbox one x) and animations that are more than likely the real issues.
Gears has always had Bs moments. And slowing the game down isnt going to change those issues wht so ever.

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don’t slow down under cover. They should increase it.

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You should rather work on an algorithm which improves the matchmaking so as not to have differences of pings above 20 between each players and this to reduce the lags

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Mod edit: Please post in English only as per the forum rules

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the movement is perfect as it is now, they don’t have to change it

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No it’s not too strong. If you think it’s too strong then you are running right at it.