I did a detailed post inside here somewhere but again, let’s try 500-550 speed. Let’s see how that alters the game and then make changes based off that.
If it feels better but “lancers are hitting me to much” then let’s look into the lack of regen in the game, the fact wall canceling stops it, Lets look at that “Ball of string” and balance the knock on effects.
I think 600, was barely a change and didn’t impact gameplay enough to really uncover anything. It ended up being the same Gears 5 we know, just slightly slow and “clunkier” as people say. All 600 did was keep all of the issues (that I feel are in the game) but just make it slightly slower, it didn’t have the imapct I would have liked.
The biggest thing for me is barrel shooting but that’s a whole other kettle of fish, Wall bouncing used to feel amazing when you slammed into the wall, flicked and center screen shot as you turn. Now with barell, you hit the wall, have to come off it and turn the barrel. It doesn’t have that “sick moment” when you commit to a wall and bounce shoot. So although I’m an advocate of the no cancel, It actually wouldn’t even be that great with the current shooting mechanics. But again, I’m a legacy player that has seen peak GoW1 competitive in it’s prime and played it, and my experience differs to others. I’m just voicing that for me, no cancel with center screen was immense,
However as I’ve grown I’ve come to realise it’s about making the most people happy while keeping the hardcore OG’s happy with tools they can flex their skill with. Sadly with the speed of Gears 5 I feel more gamble, then flexing my skill and I say this as a high level player since 2006. I still dominate lobbies, but there are a lot of occasions where I wait for them to slide, I hold my shot incase they cancel, they dont cancel, I go to aim and there slide has finished and Im dead, you need to gamble on his movement which can feel bad,
So I say, try 500, really dial it down, not because I think 500 is the ideal number, but it will truly change the game and you might get a sense of some GOOD and Bad things and we can find a middle ground. Currently 600 doesn’t unveil anything new to me that 650 already showed.
Just a few thoughts.
Also, Slamming into the cover turning and camera shotting example in the first kill. Note how the movement of the slide was almost semi faster then the player could turn, so although you hit cover, if a player was aiming hard left, and you bounced hard right, you could hit the wall, flick and body (Like the first kill, before he could turn). I agree no cancel would be daft now because you would hit the wall, pull off, need to aim barrel and he would be able to flick due to 30/30 and aim accel turned on.
Basically it’s literally an entire different game with different rule sets, You can’t really put GoW1 mechanics or OG mechanics inside of GoW4/5 because they are inherently built different. You would have to pick a style and stick with it. The closest I’ve felt to the long extended shotgun fights of GoW1 was 4.11 as the short gib with a slight and I mean a slight poke increase allowed me to dance and poke and stay out of the gib range. Then the gib range got buffed and the poke did and it became 2 shot downs/1shot city. The poke was then removed but the gib remained.
I don’t think we need to revert back to GoW1’s style but the developers could learn some things speaking to older players about what made that game special and why it was played for 10 years. I can’t imagine people will be playing Gears 5 online in 10 years.
Look Gears 5 is fun, it’s just not “gripping”. Lots of little thing, like “If you constantly gib people the satisfaction of a gib goes away”. Long range shotgun headshots dont exist, all these little things added up.
I believe if the devs talk and listen to the correct crowd, the came can “come back”.