The active reload changes are coming into horde Daniel. Jamie mentioned this on stream
They only care about their own pocket. It just so happened that nobody except this small community needs this game, so they are sometimes forced to please us =(
TC spending a whole month to test the playlist is a bit long imo, if I had to guess Iâd say TC is definitely interested in how popular the playlist is over time, they wonder if the setting could hold any sort of sustained popularity over time⌠Bring your friends, your family, your dog, your neighbor, erybody you can to beta playlist.
A very long time ago closer to launch.
That logic that âiTs oNlY 24 hOuRs OlDâ doesnât work because the implementation of a playlist in game doesnât mean the changes people want are a lock to happen.
Just because a thread went up and the playlist went live doesnât mean TC is off the hook for months of non contact and communication.
And Iâve gave feedback. Give us TDM in this playlist, Whatâs the point of changing the active reload and making it more difficult to get an active reload if you get no pay off for doing so.
âYoU rElOaD qUiCkErâ
Well thatâs great, give us the old active reload so itâs easier to get an active reload.
They took away the active rounds great, give us back the old reload system since itâs faster to get a reload.
REALLY? I remember having actives much later than that. At least until OP3. Iâm gonna go look back at some older game play.
EDIT: yea I guess they did. I kinda have a vague recollection of the update to remove gnasher active dmg in the first OP. I also have such specific memories of doing actives and getting the flashing bullets that indicate dmg. I guess my brain is getting the versus UI mixed up with the horde UI. I feel like it was a hallucination or fever dream rn 
Gnasher is perfect, movement felt a bit sticky but not sure if that was a connection issue or what.
I played a match last night and the movement was very sticky. Mind you I play without aim assist anyway so there wasnât really any change for me in this playlist. @xxxGAUNTLETxxx told me the other day that movement seemed better for him so Iâm interested to hear what heâs seeing now. For me, itâs still bad.
TC will destroy the game with changes like that! There is a story about Active reloading. Respect the story of Gears of War! Focus on interesting news like more maps, because the game is repetitive and boring. Constant gameplay changes demonstrate the fragility of the game, and are disheartening. Former fans are abandoning the game for this reasons!!!
The 8 player min to start, may want to check that, just had 2 matches in a row start with 6 or less players
Only other complaint I have is how the higher the ping, the harder to kill an opponent it is. But thatâs an existing issue, nothing new in this playlist
Day 3:
played about 20-25 matches, so in total played about 50 or so matches in my estimates.
Lancer is wonderful, its a bit harder to use and because people donât just run around with actives all day crossing is less of an issue, I think this helps multiple maps play better, District/Icebound middle ring (you know the one) seems to feature a lot less crossing (there is still crossing of course, just less so)
Gnasher plays pretty much the same imo, maybe a really insignificant increase to the difficulty curve, but I doubt these changes would matter too much to CQC.
I think that removing adhesion in general makes Pickups worse, any of them with accuracy being a requirement is hurt because you wonât get as many free kills, or aim assisted kills, but I doubt itâll be a significant difference, like maybe weapons like Longshot/Markza/etc. will have a 5% reduction to kills, something sorta noticeable but not too impactful.
The novelty of the playlist has sort of waned at this point, Iâve played against some really tough opponents today and Iâve also played against far worse opponents skill wise, so my thoughts I feel arenât too biased.
I will be playing some more but Iâm done with the playlist for today (Iâm all geared out for today
) overall I really appreciate it, I also enjoy it a lot because from my perspective its sort of what KOTH should play like, so feels natural but its also not the most exciting playlist lol.
I want ask something, Âżwhy I can only report the people who I have added as a friends and who I donât have added I Must â â â for that, Wouldnât be better if it could be reported even if it was not added to your friends?.
Thanks.
You are right!!!
Boy, does the game play so much better with all these changes.
Iâve been playing w/ aim adhesion off since like Jan so not much has changed for me in regards to gunplay but I can tell thereâs a notable difference with those who evidently havenât
.
Active changes seem alright, definitely less lasering going on by sole or a couple individuals. Team fire is still effective of course, expected-- I think the lancer is in a great spot.
Honestly without adhesion the launch lancer w/ recoil and all would probably be fine here too, wish more people got to experience that before they started tweaking everything but I digressâŚ
Some problems, I guess: Iâm not really that partial to KOTH or the core weapon placements (Buzzsaw, Mace etc) but for a test, whatever. I was also getting some weird delays on some actions but iâm just going to assume those were network issues for now
A+ tuning, IMO.
TC is killing the game. Focus on interesing changes:
â˘Remove flashbangs;
â˘News maps;
â˘Redo old maps;
â˘Gnasher has 8 shots;
â˘Return the old ranking system;
â˘Respect the story, keep active Reload;
â˘Return the old respawn system on Escalation.
TCâs logic for making it KOTH was that it was the most popular playlist and so if they made it KOTH more people would come and test it, worked for me 
Whats the story behind active reloading?
these changes are not working for me.
for once, in gears 5 the lancer was actually useful and now that the damage bonus is removed, lancer is back to being useless. gnasher shots arenât registering and i felt clunkier when moving . now that the active reload has changed, whatâs the point of even mastering it anymore if there are no more bonuses to it. itâs useless now.
Iâve been playing gears since '06 but gears 5 has been the most engaging for me because i felt effective when using any weapons. Iâve played gears 5 more than any other gears because of its accessibility, including aim assist. now weâre reverting back to only gnashers, making everything else outside of granades and explosive weapons, useless.
at this point, it is only catering to the small number of hardcore players. if these changes move forward, i wonât have a place in gears 5 anymore which sucks because i love this game.
Itâs called being on x box bruh, lol.
Literally the game is fun now. Thank u.