Off topic banter

Oh. Meh.

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Found this guy crawling in the back yard. Scaring the chickens.

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Is this your future plan?

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I’m definitely staying on the first/ground floor of that, normal cats are murder machines enough while still remaining adorable. Getting mauled by lions or tigers doesn’t tickle my fancy.

Also, YouTube suggested a ā€œHandling the blue tongue lizardā€ after I watched yours where he first looks unhappy being held up and then is like ā€œYeah, don’t actually give a damnā€ when put back on the lawn.

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When you pick them up first they hiss and flare their body(kinda like the neck of cobra goes flat) but they get used to it quickly. Especially when they realise that you mean no harm to them. They got no teeth but can pinch if they bite.

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@Wabgarok Come join the cool kids!

And old man.

Gotta love the bugged Forever spawns… only Rejects, a Sire and a Stump in act 1, then the last room was the only thing containing enemies in act 2… Drone and Sniper Elites but they were not difficult to stealth past. One of them noticed me after I killed the Warden and its Bastion friends but it also got a Longshot to the head. I expected hell to come out of the ending but nothing came.

Wish I could say the same, recently farmed Master-completions with @NoLmtSoldier and we constantly had full or 70% spawns. Probably saw more Flocks in those runs than in my entire Horde-playtime.

Let me guess, you ended up having the Flock spawn where there’s like 3-5 of them by the exit as well?

Either that or 2 Flocks in the room before that with Ice or Salvo Scions and 1 at the helipad + horde of Juvies/Poppers.

And the ā– ā– ā– ā– ā– ā– ā–  Juvie spawns inbetween in every chapter…

So I’m curious, did you also get that massive spawn with loads of Sires, 3 or more Wardens and I don’t know what other enemies come out whn you start closing the doors? I have only rarely seen that and do not remember getting it on Master but it looks like it’d be one hell of a handful if you didn’t instantly nuke everything that comes out of that spawner to death then.

Update on the ā€œPain Trainā€ : Finished all Op 1 hives(did Labyrinth, Clock, Trap and Last Stand albeit I kinda just cheesed it with Gunner after I got tired of the BS because Blademaster currently just doesn’t cut it to get over the ridiculous BS the enemies pull in that hive in the second act) and did Ice Queen before calling it a day. I might just try to get a Leech spawn on Detour instead of the Juvies because I’m not really interested in running them with Brawler and as we all know Blademaster doesn’t do too well against large numbers of them currently.

Other fun fact : Apparently a single Breaker slam on the Matriarch on Ice Queen even when it’s not in venom can potentially do enough damage to put it on really low health that it barely takes anything more to kill. Two Breaker slams puts it on low enough health to either die to anything that hits it next(including the venom), which proved useful when it came charging but it didn’t get to hit me because its health was so low it died the instant it ran into lethal venom on the bridge. Hive overall wasn’t really too hard as long as none of the Snipers, Wardens or Juvies pulled some stupid BS to make me fail.

Yes. Cole with Killing time blows them all away. It’s 4 Wardens and a bunch of Sires and Rejects. It’s definitely one of the more rare spawns. Also a lot easier since the Flocks come with Poppers…

There’s a lot of Spawns I’ve never seen before including a Dropshot/Ice + Imago spawn in Ch2.

If you’re using Lahni for Detour make sure to bring Blade Dancer, Leechs trigger both the healing and the BD-Card which is neat for the Drones and Rejects.

I should’ve expected that seeing as it was mentioned that class was involved in those runs. All The Glory is ridiculously destructive despite the fact that its % would make you think it’s mostly good for wiping out Juvie mobs.

I was, but what makes that skill worth taking? Most of the damage I see dealt is through bleed rather than the melee attacks themselves. Not gonna say 200% extra melee damage is puny, but unless it has an effect on the melee bleed damage - which as far as I can tell Brawler(skill) didn’t increase when I first started using Lahni - I’m not seeing why I should drop anything else damage related or for survivability for Blade Dancer… not to mention it’s maybe level 2 or 3.

More impact-damage which results in quicker deaths around you which means more healing. 200% may not sound like a lot compared to the 130% of Brawler but Rejects can be 3 combo’d with 200% kicking in. And from my experience, it’s better to have Elite Grenadiers/Drones gone rather than have them bleeding while they’re still hitting you in the face.

That’s it. I’m just gonna spam invites next time I’m playing the daily. We could have used a good Lahni today :>

Don’t crash my console. I hear @SPARGELKOHL has had such issues in the past.

While I’m at it, I find it difficult to decide between whether I prefer continuing to let my inner masochist run free and keep doing the solo Master hives or join others when they ask me… although when I’m in the second act of something that’s been particularly painful to complete I’m more about finishing it off first so I don’t have to bother with doing the entire thing again unless it was a one act hive that I was near the beginning of or not in a good attempt.

Speaking of one act hives, any class suggestions for The End? I’ve no real clue which one is going to be sufficient both for looting the different paths with weapons(mainly the one with Boomshot, Dropshot, Salvo and Torque Bow) and also capable of clearing the rest of the hive out more easily. Keegan’s would be my most likely pick but may not be the most ideal for getting past the Drone Elites and Grenadiers outside the Salvo room especially while getting shot at by Stumps or Dropshot Scions.

You mean that’ll stagger them instead of them hitting you when you’re meleeing them?

Cole/Lahni/Keegan/Mac/Paduk and try to trigger as many Juvie-spawns in the 3 rooms as possible and close the door behind them. The game can only handle so much AI present at the same time.

I might remember it wrong, but the 2nd swipe surpasses the damage-threshold where they stagger so you can hit em a 3rd time and they die.

Kait might actually be amazing for the End now as well.

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@AmicableWall421 watch @TurnerBurner922 solo with Paduk on The End. Maybe that will help to inspire you lol

The only issue with that is in the first room on the left, I’d have to get past a Sire or Pouncer accompanied by two Drone Elites and a Stump or Mulcher Scion first to trigger the Juvie spawn with the Salvo/Dropshot Scion. Not exactly odds I fancy without the weapons to pass by them easily. Dodging them to lock the door when a whole bunch of them spawn and then having to not get obliterated by the Salvo is a different matter entirely. Same going for the middle right one, spawns a bunch of Juvies right in the way so you’d practically need Paduk’s class for the Fear chainsawing to get around them? Only possibility I’d see is causing the Juvies and Sires/Pouncers to come in at the third room before the big door as that is easy to trigger and run away from.

How will it deal with the shielded Scions? Cloak and flashbangs are not exactly available like free real estate.

To accidentally get in a chainsaw duel with a Drone Elite inspired, you mean.