Let me start by saying that I’m always for increasing the skill gap, so as long as it carries a logical and fun meta throughout the combat in the game.
Some points I want to list here:
Why did the reduction of the slide speed go dramatically to below what it was even at launch?
The reduced magnetism was something the community asked for, as we no longer wanted to have a disingenuous registration of pellets. TC listened and delivered.
The game has moved towards making left triggering more viable and reducing the effectiveness of bouncing and hip firing.
Overall, I do feel the tuning has potential but I think it was rolled out too soon. At the moment, I don’t think Gears 5 is enjoyable or more skillful.
TC has said in the dev streams that they are listening to the loud voices, to those who drive by their home and scream in the middle of a silent night. Does that reflect the majority of the community?
This is key because the beta tuning came out and was “limited” to being trialed by a more “hardcore” audience, and this was why TC rolled it out for KOTG to have it be tested by a more “casual” audience.
I believe a more proper and pragmatic path was skipped in order to satisfy those loud calls for the tuning to be implemented across the game.
Good, TC is listening to the community more than ever but I’m not necessarily seeing the perceived general agreements throughout the community. Can’t please everyone, I know.
Now, specific to this tuning.
Has it made the game more skillful and/or fun? I would say no for both of those.
I’m of the opinion of some pro players in saying that the game has been made easier by removing the flinch and the viability of movement and hip firing. Yes, hitting your shots is an essential element of showing skills in video games but the thing is that gears of war is also a third person game with movement between covers.
I have now seen pro players struggle to replicate their dominance over other pro players with this new tuning. At a higher level, hitting shots isn’t the only skill - movement and timing are crucial too.
Is this why there have been calls for this tuning? To make the matches fairer and more balanced? Fairer and more balanced to pro players means more even distribution of tournament earnings. Can’t have a dominant team like Optic in gears 4 and now gotta even it out with the dominant UYU. Gotta try something, no? My point is to say that maybe some players have other ulterior motives. I don’t see the same response from the players who play religiously for fun.
Pushes and multi kills have been nerfed due to the slower bouncing and the overall slower gameplay that this movement brings. Again, it greatly benefits slow gameplay and left triggering.
Viable. That has been the key word for pros and developers.
Yes, before one play was more dominant than another - making one more viable than the other - but now the reverse has happened. Too hot or too cold.
For the average grinder, the player who plays for fun as a hobby.
They seem to prefer faster movement, fluid gameplay and they just want a larger gib range. That’s the bread and butter of the community.
From the What’s up of July 30:
“To be very clear, these changes are going make Gears 5 harder and more demanding on the player. In fact, we’re sure it will initially be quite jarring to the user but, due to the deeply connected nature of weapons and movement, we felt this wholistic tuning approach is the best way to help the game to evolve.”
I don’t feel like the current tuning satisfies the above statement, specifically due to the fact that the weapons are still very strong in a now slower game.
The time to down (TTD) is still very fast and all of this is making for a slower game, that for many of us isn’t fun and/or isn’t all that skillful. Now, I feel like the whole gnasher range (gib, poke) has to be revised entirely again.
I personally enjoy the game more when I can move fluidly, have the perfect combination of left triggers and hip fires, and are allowed more room for outplays by the tuning.
Just sharing some thoughts. I know it isn’t a @Livo type post but just wanted to throw something up and hopefully get some conversation going.
Again, TC is better than ever and I couldn’t be happier that they are listening now.
Note: Anyone can make their points and arguments without talking about one’s ability to adapt or not. I can adapt to playing basketball with a diaper, doesn’t mean I prefer it to a basketball.