I see what you’re saying but I thought about that before posting so I disagree.
I suggested that the cap changes based on your rank so that it’s more reflective of how that player would be expected to peform. If that player is constantly performing as expected then they don’t really deserve to go down a rank on a loss, they should only go down a rank if they’re underperforming based on what’s expected of their rank. I also suggested that kills should be worth 1GP, not 2GP.
With my suggestion, let’s say that a player is Diamond. They would need to make up 170GP in that game. That would be quite an effort, especially to do consistently. Doing this wouldn’t boost you in anyway, it’d just mean that you don’t go down a rank. If a player is making up this much of a score in a game then if they lose, it’s probably not their fault so they’d get a flat 0 score on a loss. In order for progression though they’d need to win.
This suggestion is to remove players feeling like bad teammates are making them lose rank when they didn’t deserve to lose.




