Then separate these things. Have spots that lead to kills be it’s own thing. Have assists be it’s own thing. Have kills be it’s own thing. That way you can reward harder objectives (Kills) and easier objectives (spots/assists) without equating them.
I see what you’re saying but I thought about that before posting so I disagree.
I suggested that the cap changes based on your rank so that it’s more reflective of how that player would be expected to peform. If that player is constantly performing as expected then they don’t really deserve to go down a rank on a loss, they should only go down a rank if they’re underperforming based on what’s expected of their rank. I also suggested that kills should be worth 1GP, not 2GP.
With my suggestion, let’s say that a player is Diamond. They would need to make up 170GP in that game. That would be quite an effort, especially to do consistently. Doing this wouldn’t boost you in anyway, it’d just mean that you don’t go down a rank. If a player is making up this much of a score in a game then if they lose, it’s probably not their fault so they’d get a flat 0 score on a loss. In order for progression though they’d need to win.
This suggestion is to remove players feeling like bad teammates are making them lose rank when they didn’t deserve to lose.
If you want to reward or encourage support play add a separate metric under assists and get rid of elims. Also it’s hard to hit that 100 point threshold as is rn in KoTH because of the caps on ‘elims’ and capping…if you have good hill defense or don’t allow the other team to cap how are you going to reach the sufficient number of breaks to hit 100? You’d have to boost…
My stance right now is that let’s first see how the current system plays out over time before rushing to decide on changes. It’d also be interesting to see some statistics of how many players have attained each rank after the pre-season is over just so we’ll be able put things better into perspective etc.
Keeping the system as simple as possible while maintaining a reliable representation of skill should be the goal. If the current system ends up working well as simple as it is, I don’t think we’ll need as detailed of a system as you’re suggesting. But, if adjustments are required then of course those should also be made.
I will add though that you make very valid points here and you’re clearly putting thought into what you write on these forums. Should the ranking system need adjustments I’ll surely turn to this thread. But for now I’ll keep playing until we have some long-term results I can base my final opinion on 
It’s crazy that you’re still arguing this point, despite the fact that I have provided you with solid evidence to the contrary. It is obvious that you’re insisting on whatever point you were trying to make in the first place because you are no longer getting MVP status consistently since the other ppl who have obviously contributed more than you now are & you’re throwing a tantrum like a child.
By attempting to theorize something I’m telling actually happened & insisting I’m incorrect, you’re basically saying I’m dumb & don’t know how the game works but you do.
Obviously to you anyone not using a gnasher it’s basically ‘OmG YoU DuNnO WhAt YoUrE DoInG DuDe’, not understanding that there are different playstyles NEEDED to win these games. The fact that you are so ignorant, in my mind, makes whatever suggestion or proposal you gave for this game invalid… And I hope any dev or TC that read this thread think so too.
I don’t think this ranking system for KOTH is good at all. Here’s the issues I see with it:
- Elims cap - way way too easy to achieve through natural play
- Caps cap - easy to get through natural play
- Breaks cap - difficult to achieve through natural play if you play KOTH the correct way
MVP comes down to who has the most breaks in the majority of matches. The old scoreboards with the normal points scores were a much better representation of who is the most skilled.
I’m finding myself having to adjust the way I play just to cheat the system out of more skill points for the breaks. i.e. doing things that are counter intuitive to skill & winning. e.g. letting the other team cap the ring just so I can break it or visiting old rings with just a few points so I can break when usually I’d be at the next hill.
How eliminations & kills are weighted as the same flat value (2 pts) I’ve no idea.
It’s still heavily based on winning rather than your own skill.
With the whole buy in thing I see there being the issue of stacks not wanting to end the matches until they’ve maxed out their points.
Surprised no-one has mentioned Gridiron yet, it’s even worse as it’s actually difficult to get 50 points if you win 14 - 0 so you’d get deranked if you were Masters.
Also just to add I wish they’d change the wins to round wins instead. Say 75pts for KOTH, 25pts for Gridiron and 2v2, it would reward teams who lose 14 - 12 for example in Gridiron it’s a bit different to 14 - 0
Probably a dumb question, apologies. But if there are no placement matches anymore, then doesn’t that mean that players that should by all rights always stay in Bronze 1, will almost always end up getting smashed by a team that should be in Gold or higher? Obviously that good team will move on up and find their natural level after a certain number of matches. But that bad team still had to lose heavily to them. And then even when that good team has moved up, there’ll be another team worthy of a higher level, starting the season and smashing that bronze team again.
Have I understood this right? I’m a pretty decent KotH player, nothing too special, but I play quickplay. I’ll usually get between 4000 and 6000 points in a single round. But trying ranked yesterday, I won one match and lost 5 - heavily. Hence my question!
I agree with most of what you said.
To be honest, to make it fair to “support players” maybe assist can have their on GP aswell. But personally, it doesn’t really bother me if they get points for eliminations if they just marked the target. The reason I don’t mind, it’s because I’m still outperforming them on every aspect. The only downside, is that bad players are gonna rise through the ranks… and that would actually bother me.
With that being said, increasing the cap as you raise through the ranks is a great idea, but I believe is better to just delete the cap.
In my opinion, the way this ranked system works right now, is not going to put Masters players in Masters. It’s going to put players that have time to play this game all day on masters (whether they are good or not.)
To be fair to TC, It is much more intuitive now, just make those corrections and you got yourself a great ranking system.
Oh, and bring placement matches back. It’s annoying that I play with my not so good friends against master sweats lol.
I so agree. In op3 you certianly did not see any worries about the high ranks mixed in with low ranks and getting the 100 plus kills off them to rank up.
lets be honest its a team play on KOTH and the whole team should be rewarded. yes slayers should ge a bit more but last week i play 3 straight games 65 eliminations and got big zero on all three had the highest caps and breaks…so what i suck and finsih in the bottom and walk away with nothing. while some diamiond player on on the other team desytoys me.
If ranks play together you never see high ranks with big kill counts. thats coming so then you will want those elimantions points your self right?
You make a really good point ngl.
However, the elims cap is still too low. Changing it to 1 gp is not a bad solution (would truly show the difference between a good/bad player) but there are games and we all know it, that we may reach up to 150 elims because of how sweaty it can get.
Right now the cap is 40 elims (it is realistically low on koth, some matches get long and is just a matter of time to reach that without even trying) and it really doesn’t tell who is the good player or the bad one.
I’d suggest to put 1 gp for elims and make the cap to 120. Not everybody gets to 120, and is probably only achievable on 3 rounds koth games.
The problem right now, is that when people start ranking up, their ranks are going to go up no matter how good they are, because individual performance caps at a very low ceiling, and what really matters rn is team victory And we are all going to see it over time when we get to masters and we are playing with okayish players.
In my opinion, all TC needs to do is increase individual performance cap (elims, caps, etc) at least on KOTH, and the ranked system would be perfect. However, individual performance still should not be a higher factor than winning the game. Because then people would play for elims, and would ruin the competitive aspect of it.
This new ranking system is transparent and for Koth, it is a welcome change. Prior to Op4, I always ended up as the guy who caps or breaks rings while remaining guys just go for eliminations. Top players are too egoistic to break a ring and make a sacrifice for team, which led to us losing matches. Having said that, putting a cap on elims felt strange. That should be looked at.
Was everyone on the international space station?
That’s the worst ping for ten players I’ve ever seen.
That’s gears 5 matchmaking for you …Majority of players were from Asia but we were placed in US West server …Not sure how allocation of server happens…sometimes for same 10 people , we get ping less than 20 ms
That’s horrible and should never happen.
The game must have played like quicksand.
That would be the equivalent of having a roadie run tracker for gp which is not the case.
Still we have multiple items that were already tracked in game and by looking at your recent tweets you weren’t even aware that kills had various, whilst small, multipliers that influenced the overall score which they already used to rank and match people.
Soccer isn’t even the right sport to compare gears to as it’s win/lose.
There are more complex scoring system. Think of 2 or 3 points in basketball, American football scoring system and even darts or billiards.
Still you either win or lose a koth round / match but to rank players and have balanced matches we need to take into account the overall performance over a period of time.
So you still can’t convince me, we need more items to be tracked. Again, the overall score already takes a player’s behavior into account, we only need this to be translated into a better table.
So yeah I agree on kills and assists to be on their own and a complete overhaul of the current caps to allow for more items.
While thinking at it, they could just break down the score system that’s already in place and count events instead of mashing everything into a number
I am personally a big fan of the ranking system, and apologies Livo but I fully agree with the others in a sense that the new gp system for elims is forcing more team play which has been a huge flaw til now. People are finally learning how to use a lancer 

My concern is more around the matchmaking, with the new restrictions me and my team have struggled to find a game of ranked gridiron since hitting gold. Feel like were going to have to constantly wait on people catching up to be able to progress to the next tiers which is extremely annoying. We were all TDM players, think what you want of that I know a lot of people have been clear on how much they dislike it or the lack of skill required to play it… But none of us enjoy Koth. So were now stuck with a game mode that clearly not enough people are playing and the ranked system is now going to be a nightmare to complete 
I can definitely agree with 1 GP for eliminations & 120 as the cap, however I think the devs were trying to make sure any “non-skilled players” stayed in silver since you NEED a win in gold to even maintain your points.
Which, is understandable.
Again it is boosting. If you are performing well most games you won’t go down in rank as you essentially have a get out of jail free card as you don’t lose alot of points if any when you lose. Not saying it’s easily exploitable but it can be exploited. The fact of the matter is the ranked system should base of team efforts first then individual efforts second. E. G. If you win or lose that should be the deciding factor in going up or down not how you’ve performed. This was the problem with the old ranked system it was too heavily based and tiered on individual performance so much that even if your team won if you wasn’t playing your absolute best you could lose points. I think the system rn is fine as with all rank systems the win is what gets you moving up the ranks. If you get bad teammates so what you can move onto the next game and win it you aren’t gonna get bad teammates every game as they will eventually demote lower than you. Having a get out of jail free card for if u lose and still do good is just unhealthy you still lost the game even if it isn’t your fault you shouldn’t not be punished for that just because you did good lol.
Idk where to post… good as any lol I’m trying to find out how we even lose points anyway. I obviously just started even messing with Ranked, been playing Guardian obviously
I’m confused where the deductions come in though, hasn’t happened to me yet, obviously just started so im Bronze 2 in Gridiron after 4 games… ironically perfect balance cause I went 2-2 for the 4 games lol
Regardless I know we have an entry cost at later tiers which obviously means you lose those points if you don’t at least perform good enough to get that back… but that surely can’t be it, right? How would you ever derank from Bronze 3 to Bronze 2 if you had a horrible stran of bad luck and performances that should warrant that happening. That’s all I’m trying to figure out lol earning points is clear and obvious… but not losing, other than entry cost.
