I’m of the belief that they (TC) would be fine if they did nothing but remake maps… There are tons of great maps from GOW1-3 that haven’t been remade yet lol, but this is a really shallow idea when you think about it. If you are a map designer, and you are trying to “sell” yourself to a new employer, which one would look better on a Resume/Portfolio? a map that you built from the ground up, or a map that was made by someone else? Map designers have much more incentive (long term) for them to make new stuff, this is why TC would much rather give us Harbor than Cove, Vasgar instead of Trenches, you get the drill.
Porting maps from Gears 4 isn’t as simple of a task of copy and pasting them sadly, at least not from what was said a week or two ago in a dev stream, considering its the same engine (unreal engine 4) and the game’s aren’t drastically different (no new mechanics or anything that would mess with map design) I think that a port probably takes around 2-3 months to complete. I also don’t think that all of the Gears 4 maps are really desired in Gears 5, there are a few that I want to see make a return (Diner, Relic, Dawn) but I don’t care too much for the rest.
A remake wouldn’t be a remake if it were drastically altered, that would kind of defeat the purpose. Imagine if they just decided Gridlock shouldn’t have a sniper tower, or BloodDrive shouldn’t be a campfest…
They like to bring maps back just as good (or bad) as people remember them