NEW GEARS MODE
I just want to start by saying I’m a huge Gears of War fan, ever since the first game. It’s such a unique and fun game to play. This game has evolved so much since the start, there’s been a ton of game modes throughout this franchise, one mode I’ve been thinking about is something that hasn’t been done, yet is such an obvious “clash”.
KOTH and Escalation have without a doubt been the players favorite and most competitive game modes, and Horde still holds as one of the best defense modes a game has to offer. Picture a game mode that combines the best of both worlds; intensity and skill of versus, and the unique defense objective of Horde. I welcome you to Clash. See what I did there.
In Clash, it would be a one round game with two teams facing off, one COG, and the other Locust, I mean Swarm. The objective of this game mode would be to destroy the enemy’s fabricator by dealing damage to it. Each team starts with one at their spawn point and it cannot be moved. Each team would be battling to capture power taps, which is something that is brand new in Gears 5 Horde but is perfect for this mode. Just like a regular power tap, your team will need to be on the ring to capture the tap, the team that captures the tap will be awarded power. Once captured, it will be secured by that team for 30 secs and can’t be claimed by another team until then. There will be 3 Power taps on the map so move your ■■■ to the next one.
What’s the power for? Good question, power just like in Horde would be used to purchase Turrets, Barriers, Decoys, Weapon Lockers, and Weapons. Defend your base, stock up on ammo with ammo crates across the map and turn the tide with purchased weapons. Why would you need Decoys or Barriers? Another good question, I haven’t gotten to the next part of Clash that makes Clash so unique. In Clash, along with having to capture power taps, build, and defend your base, you will also want to capture NPC’s on the map. Think of a Drone rocking by your side or better yet a Warden. Just like the power taps on the map, these NPC’s will be kneeling down with a ring around them, once captured by a team, they become yours and fight on your side and help you destroy the enemy base. COG team will have units of equal power as the Swarm team, COG will be awarded COG soldiers instead of Drones etc. Obviously, the game would be chaotic if there were Wardens everywhere, 3 NPC capture points will be on each teams side filled with smaller units like drones or COG soldiers and then one point in the middle where there is a Warden or another type of boss that both teams would fight for and that only spawns when you hit a certain time in the match. The 3 NPC points will have a shorter respawn time than the boss capture point.
Having power taps and NPC capture points in the same game, allow for intense fast-paced capture and hold battles as well as multiple strategies to win the game. Classes can be designed specifically for this game mode just like with Horde, Escape and Arcade, one can specialize in building defenses cheaper, one can purchase weapons cheaper while the others capture points quicker etc.
Alternatively, keep everything above the same, but also allow to build NPC characters straight from your Fabricator using power which can open up even further classes to specialize in and a deeper strategy to go only for power rather than NPC points.
What do you guys think? Give me some feedback and hey if you think it would be a good game mode, like this post, share it and perhaps the Coalition will actually make it.