I made another thread on this topic some time ago, but after further testing I think I can clean up the instructions a little, as well as “better” recommendations on how to do this, successfully, nearly every attempt.
I love the “Last Stand” escape level, because it can be completed faster than any other escape with the Gunner class, yes even Surge.
Variations on this “trick” works with Brawler or Infiltrator, too, but it takes longer to complete each run.
This tactic requires a Gunner of high level and good cards, at the very least a level 4+ “Sole Survivor” card.
As a side note, I just love Sole Survivor when doing solo Gunner runs, it’s amazing how much it allows you to “do things you shouldn’t be able to” when you are constantly recharging your ultimate at +320%!
-Choose Last Stand Escape hive with a Gunner class character, at least level 4 “Sole Survivor”, and then the cards Heavy Shell, Bait Armor, Concussive explosives, and Heavy Capacity. I used to use Reflect Shredder for this, but swapped it out and it’s more effective (see below).
-After starting the run, wait around until your ultimate is 30-50% or so before you leave the starting area. Sole survivor will get you “ready” to use it by the time you need it.
-After leaving the starting area, run down the corridor until you get to the 1st set of weapons, grab the salvo, then unload on the enemies to the right of your starting position. You should clear all the drones to your right before you advance further, juvies can be dodged.
-Drop the salvo, then just run to your right. Keep running. Just before the checkpoint a Mulcher Scion may appear, activate ultimate to clear if this happens (you need the ultimate for this Scion if it appears).
-Run to checkpoint, advance.
-In the checkpoint room, grab both frag grenades, and the spare ammo. Critical step.
Now the “tricky” part…
Remember concussive explosives? Now you need them.
The tricky part with doing this tactic on Master is the enemy stopping power, concussive explosives is the key.
After leaving the checkpoint, wait a moment if you need to recharge your ultimate. Sole survivor will easily allow you to do so before the venom reaches you.
Once you are recharged, run as before.
Right as the first group of enemies begins popping out, chuck a grenade at them, what will be your eventual path. Between all the stunned enemies from the grenade, activate your ultimate to deflect anything still coming at you, and run by the crowd. This sounds hard, but between a well timed grenade and your ultimate, you should be able to run on by.
-If enemies slow you down with stopping power as you run by, do a flip, it’ll lessen the freezing effect.
-Once you clear the crowd, run run run! Run for that exit! As you run in a mostly straight line, lay down the other grenade in front of you as a trap, it’ll slow / stop any enemies following you.
-At this point using Heavy Shell and not Reflect Shredder made the difference for me. I used to use Reflect Shredder, but found it killed enemies in the 1st group you come across after the checkpoint, which gives the level a chance to spawn more enemies in front of you as you escape. Not killing the enemies in the 1st spawn area will prevent further spawning in front of you.
-Once you get to the door, hit the switch and wait behind a barrier for more enemies to arrive. Often times I meet no additional resistance beyond juvies that blow up from my planted grenade from earlier. I’ve sat waiting for enemies and not had to fire a single shot.
-Smile as you watch huge crowds of enemies slowly lumber your way, as they will never get to you before the door closes.
This is doable and repeatable. After ironing out some kinks I’ve completed 4 Master runs on this level, solo, without dying.
A final kudos to TC for allowing players to restart Escape runs at the checkpoint. With that feature in place, this is even more doable as you can retry the “tricky” part quickly.
With Master solo runs this way I can get 4-5k XP (with boost) per run, with each run taking a VERY small amount of time.
Go get that XP! (And cards if you need them, easy way to max out a Gunner’s cards)