Just for the heck of it I thought I would give my two cents on the direction I want Gears of War to take, I’m not going to ask for pie in the sky fantasy based wants or desires, everything I ask for is pretty straightforward and doable. I want a Gears of War title that is made for GOW fans, I don’t want a Battle Royale of Duty Legends RPG or whatever game, I want a game that builds on everything that Gears 4/5 set up and expands on it in interesting ways.
Campaign: I remember back in 2006/2007 one of the main criticisms with Gears of War 1 (yes, I’m old ) was that it’s Singleplayer was too short, but I would argue that Gears 5 was simply wayyyy too damn long. Having a game with a bunch of fluff that takes you hundreds of hours to complete nowadays really isn’t the selling point it used to be, nowadays all people really want is quality over quantity. The longer you make a story the more difficult it is to make it engaging and interesting, it also takes far more time to actually make (its why most RPG’s take like 5 years to make, takes them eons to write all that stuff, voice acting and everything) so with this I personally want a nice short Gears 6 Campaign, I’d rather The Coalition make it memorable/fun instead of just a really long and boring affair.
Horde: I may be a bit biased here but in my opinion Gears 4/5 had amazing Horde modes, so much so that I think TC have nailed the formula and although I expect some tweaks (balancing changes obviously) I think the overall principle of having different classes for Horde is awesome. Want to be a support player? you got Medic/Jack. Want to be a builder? Engineer, etc. It allows for tons of replayability and depth so I hope that TC are smart enough to realize when they’ve struck gold.
Versus: As someone that’s been playing Gears from the beginning (okay, I really got into it in 2007, you 06 fans are free to bash me ) I do fully appreciate the PvP in GOW historically, its a unique mode where everyone starts off on equal footing, probably the only other game besides maybe Halo where that’s a thing. So I want them to just keep a traditional Versus mode (put very little effort into it) but I also really think that they need to offer a new MP mode to keep things interesting.
Overrun: As much hate as GOW: Judgement got over the years, I find it funny that basically everything that it did has been copied later on, one small step for Gears one giant leap for Gearskind
The reason that an Overrun type mode is the most logical direction I could see them going is 1. Because it fits the series and makes sense and 2. It has loads of potential.
The biggest difference I think they should make is that they need to make Overrun work on regular maps, so instead of them making these huge maps that are only made for Overrun (which takes tons of extra time/resources from everything else) they make it so it fits perfectly into a regular map. The way I see it going is you just set up the fabricator like you do in Horde, then you build the base you want to build, and the opposing enemy team (Locusts, Swarm, Deebee’s, whatever) has to breech it and destroy the fabricator. No need for different ‘stages’ like in GOW:J, no need for these huge and time consuming maps. So the goal is to have this really intense 20 minute match (1-2 minutes to set up defenses, they then have maybe 8 to break through) where the team that is better at defending/attacking wins.
The most complicated and challenging part of this is that it requires tons of thought/effort as balancing would be a huge focus, now its pretty simple what the Locust/Swarm or whatever would have available, so in terms of overall balancing you just make it so the defenders have an actual chance and it should be fine.
To sum up how I see Overrun I see the defensive side being extremely similar to Horde and the offensive side being similar to Beast, the value of having a system like this where there is a mode that works sort of like a bridge from PvE to PvP is profound.
Beast: I see zero reason why a Beast mode would be difficult or out of the question, only real issue with this is that you (TC) would have to actually set up a specific fab location/defenses and whether you go with how Beast once was where the objective was to kill COG or go with new goal of destroying Fabricator. It would realistically extend map creation by 1 week, initial playtesting in Overrun (which is what you would probably test) would tell you (TC) where to set up fab and everything.
Additional content/DLC: I think what people want/expect is very straightforward. People wants mapz, they want characters, they want classes. The beauty of having Overrun/Beast/Horde mode is that basically any time you had 1 class it’ll go into 2/3 different modes, every time you add 1 map it’ll be playable in 4 different modes (instead of the current 2 for example) so on paper even though you would be adding the same amount it would be more meaningful and have a greater impact on the community.
So to explain it, if they add a COG class/character (they may decide to go back to coupling them together btw), they could put it into Overrun/Horde and maybe Beast (assuming it has a flexible system), whereas if they decide to add a Lambent type class it’ll also go back into those modes. The reason I think this is clever is that it means very little in terms of wasted resources, you won’t see them decide not to add new classes 6 months or so after release, depending on how complicated they decide to make each class they could make loads of them.
Conclusion: I want Gears 6 to be the Gearsiest Gears game ever Gearsed, the Ultimate, the Alpha and the Omega, the tie that binds us all together and gives us something to complain about for a decade
Credits: @dannyjo22 for converting me to Judgementism, @SNAKEYWAKEY389 for his spreadsheets, @Sashimi7699 for his friendship, @LeonSandwich for his spot on Keegan impression, and maybe I’ll add @Thundy_The_Pony because Ponies.