What happened to movement again? Why are the inadvertent rolls so prominent now. Approaching a corner from an angle is almost a guaranteed roll now. Walls are super super sticky. I have to literally fight with the game playing on reclaimed to get up into the round elevated patio. Who on TC dev team keeps saying, “yeah…what we need is more input delays guys. I know the players say they like fast fluid movement but they are lying. They love slogging through mud. They love sticking to walls. They love rolling instead of sliding. We need 2 things…more cowbell and more input delays…oh yeah…and 4 shots in the gnasher…not 6. Definitely not 8. They love running out of ammo and reloading mid gun battle.”.
Cant move camera properly anymore while sliding on or running round a cover or wall
Terribly sorry ol chaps but I spunked all over the walls, cleaners are booked for Thursday afternoon, again, soz 
- Buy can of compressed air
- Spray into Xbox disc trey
- Restart Xbox
You’re. Welcome.
- TC Helper Guy
Arrrrr, you named him, that’s like SOOOOO friken adorable 


I have always had a problem with the cover system, you lock on to a wall when you do not want to and can not stick to a wall when you want to. I too, spend more time fighting the game more than the enemy. Only it is not just the cover system, i seem to fight the reload too.
I have never understood why the cover system does not work with a simple press of a button, so may deaths because i could not get off the ruddy walls. so many deaths because the reload is an absolute deek. And, it mostly happens when i empty a magazine.
Until they let us separate roll n slide from 1 function this will always be an issue, know you are FAAAAR from alone
The least you can do after you insert your games into his slot. 
Yea…pc can separate this. I have problems with the reload and my chainsaw…chainsaw does not work consistently well like it used to. Imo, op 3 did something to it as well. I love moving to chainsaw someone and reloading right in their face…or stumbling all over myself jamming my gun. I also love the no switch gun switch where i pull my lancer on someone 3 feet away.
@Useless_At_Halo yea…it doesnt have to be as difficult as its made to be. But lately its been really bad. I literally had to stop on reclaimed and walk in the middle of a gun battle to jump up onto the round elevated part.
Shooter control scheme.
I am curious if any mouse users have had camera movement trouble when up close doing the gnasher dance.
Occasionally it feels like my mouse aim sensitivity bottoms out to where I’m running out of mouse pad trying to get the thing pointed where I want it. Only in up close situations where you are bouncing walls and pulling reaction shots.
And not every time.
Turn your single stick movement on might help. It’s a little different at first I couldn’t go back to default after getting use to it.
I thought there was a control scheme where roll was one button and slide was another? Maybe it was a dream though…
There is but there’s still something wrong with it as far as I can remember, it still bundles 2actions together, was very drunk earlier so didn’t go into it but yea, it’s still considered not helpful to many, can’t remember exactly what it was lol, not played in months an still rather fuzzy 
I like using classic alt…it would be great to be able to turn off the emote wheel and make right stick down the roll and A only for slide.
I remember not liking the look of that for some reason, but yea ur right, there are ways to sorta appease this
Roadie control seems to act really weirdly, as though you can only turn with right stick instead of left stick as you usually would, Couldn’t play with the scheme for more than a few minutes based on this really odd change.
That sounds about right, I think I was trying to get used to classic alt last time I was playing