Movement Mechanics Update - Operation 2

Love the new movement, feels more responsive and faster the way that I like it. Personally, I’d like even less delay coming out of roadie run, and a slightly faster slide-to-cover speed. But this feels much better than it was, so thank you for that!

4 Likes

During the last developer stream I had asked if it’s possible to get a podcast of them explaining how movement/animations are replicated across clients, so hopefully we can get a good explanation of what is is they’re doing exactly to try and keep things as synced as possible as they had acknowledged it. I think all the various buffers and delay they use are larger than most other games because Gears just doesn’t retain the same numbers that other games do over time, so the players are more spread out and the game is expected to deal with higher amounts of lag.

As you guys put in the TU’s description, we need some changes in the gnasher long range and gib range. Also we need some changes in the sensitivity parameters. 30 value Hard aim in gow4 is not the same 30 value Hard Aim in gears 5. In gears 5 it’s so slow even with the inner dead zone 0 and outer dead zone in 10. Or the aim assist it’s a little bit stronge. I feel like there is a slight delay when we hard aim even with the inner dead zone to 0.

1 Like

And we need you guys fix the biggest problem in the game. I don’t know if it’s the net code or what, but people with 20 ms ping or less have too much advantage over the people who have 50 or above. And there is my question, why there are players flickering sometimes even if we both have good connection?

4 Likes

Movement itself feels good. However it seems the gnasher hit registration is worse. Also there are some instances where I blind fire around a corner and it dosent shoot. Those instances are rare but I am wondering if something got jumbled up when addressing movement.

6 Likes

“The shotgun’s long-range poke and short range gib distance.”

Thank god. I am so sick of how broken the gnasher is in this game. I come from gears 3, where you could be a proper support player but this game is just gnasher gnasher gnasher. The most fun I have in this game is picking up the power/side weapons, as they are more unique and aren’t just gnasher gnasher gnasher.

In pro play, you rarely see lancer, it’s just meant as a warning or to weaken with 1-2 bullets before going in for the battle (free damage). That last nerf made the balance between lancer and gnasher completly off, favoring gnasher by a long shot.

They shouldn’t deal so much damage from mid range, and they should need to get in just a bit closer for a gib. It’s way too easy atm.

3 Likes

I would like to see the gib range reduced and delays removed.

6 Likes

I love the new movement change!! I think now we need 8 shots back in the gnasher and the lancer is still way to overpowered thanks!!!

5 Likes

@Omen_LP your thoughts?

I still find the delay before you shoot after roadie running too long.

I’m still waiting for gnasher changes. Gib range reduction and more consistency.

6 Likes

The DB Nutcracker when you get in a close up shotgun fight his head is so big that you lose the character that you are fighting maybe reduce the size a little . The shotgun please don’t change the damage input it’s perfect look more into the bullets registering .

Hi,

Uhn, I will have to try, honestly, I’ve been doing some solo Horde runs recently just to get a feel for new characters which I hadnt played before… I will jump into social a bit to see…

Reading the details, it all sounds fine. I am not a strafer so I’m not the best person to comment there, I typically like to do 1 or maybe 2 slides together to get around opponents. I found that impossible in G5, they would always track me and kill me… I don’t believe it was the raw sliding speed, recent video I did convinced me they are about the same now. Maybe delays between input and slidiing start, maybe sliding acceleration, maybe aim assist, maybe all of them, haha…

I will try a few private games with bots so I can focus on movement. All such improvements are good, I believe but so many people prefer to focus on different aspects so I am sure this will perfect for some, too much for others, and not enough for the rest :wink:

I agree about the gib range, yikes. But I worry anytime people who gave us the Core gnasher cancer 2 shot down range start talking about giving the gnasher more range, hehe :wink:

So, TL;DR: sounds cool, lets do some tests and see…

For the record, I DO want to love this game, I just fell in love in with GoW4’smovement… :wink:

1 Like

Actually here is a request, TC: you gave us the percentage change values.

Can you tell us how each of those parameters compares to its equivalent in GoW4? Say Core?

2 Likes

Movement is much better and I personally think it’s in a good spot right now.

As for the delays on the Gnasher:

One of the things I use to use roadie strafing for in G3 is redirecting/chasing for roll punishment. This became impossible in Gears 4 even if you timed it well because the delay made the recovery about the same as the person rolling. At best, it’d usually trade with typical ‘good’ evasive timing. It essentially had to be done as a hard read on your opponent panicking.

Since the delay was /is on the shot coming out of the roadie run and not initiating the action itself in 4, it was still pretty good for evading shots and countering in place of wallbouncing.

So that was cool, but now that the shot delay has been reduced in G5 it can be used for punishment again :slightly_smiling_face: .

As far as movement and it’s relationship with the shotgun goes, I think it might be slightly better than Gears 4 now even if it’s not quite 3.

I’m fine with it, I don’t know. :upside_down_face:

Game feels more random rn.people r flying thru map getting random chunks thats how i feel

2 Likes

Thx for the update. Still not perfect but a noticeable improvement.

1 Like

Guys, can you explain me what is Cover slip speed boost? Not sure about this :thinking:

I’ll list In order some thoughts…

  1. toggle expressions button. It’s part of movement. It affects close range shotgun battles. Examples? See omen issue you are working on. Not saying get rid of it, just let me toggle it off. Options are like winning the lotto.
  2. shotgun should be weakened from further ranges. Current close quarter power is good. 10 feet or 15 needs a slight tweak.
  3. what roadie delay? I’ve never seen it when I die from it constantly.
  4. i really need to know if it was intended that we can slip into cover and fire for a quick shot. I’m seeing alot of this and wrap around shots because lag is bad. Like he is already around the corner before I can even press the trigger.

Thanks

2 Likes

When you slip into cover it speeds up the movement.

2 Likes

Movement feels way better. But the sensitivity could use a bit of tweaking. Aiming feels to slow.

2 Likes

Srry, I’m not native english guy. What’s the difference between Cover slip speed boost and Slide to cover speed? :sob: