I mean, R6S involves standing in one spot, ADSing and repeating this process until you get all 5 kills, and that game is still popular. It’s a sad reality that this “peaking” passes for strategy for the modern demographic. No amount of “Get good” can make that go away. Also, when I tried to get the “Tour De Force” achievement in Gears 4, the maps I wanted to be on got less votes, and I got to play in the same maps over and over again.
After today’s update, movement feels terrible.
It feels slow, sticky, and exiting cover is a lot slower than before. Sometimes when exiting it’s actually slower than the standard roadie run .
I’ve stood by this game since day-1 but this latest update is horrible.
PS. The enemy AI in escape is completely nuts now - you’ve made that game mode almost unplayable for melee builds (RIP Lahni and Emile)
There was an update today? I thought it was just a store update.
What? An update today?
not just Escape, in Horde, the CoG Gear has a card which resets ultimate cooldown based on granade kills - now, the only way to get frag kills is to tag the smaller enemies… Can’t really do it, they ALWAYS melee me down after I tag them, and I blow up too… It’s stuuuuuuuuuuuupid… you give me a card for frag kills, then you reduce the damage of frags, you make it so frag tagging a scion or a DR1 doesn’t kill them anymore (or even a full health drone elite, someone told me), and you make them instant melee you down if you DO manage to tag a drone…
Pure BS…
I watched Ryan on stream, he said something like (talking about melee characters), you have to be aware of their damage, and only try to melee them if their health is low enough so your melee will instant kill them! (i.e. bleed doesn’t matter anymore, you either kill them with the melee or they down you )… LIke WTF? How is this FUN to play?
I think they really missed the point of this game is supposed to be FUN to play!
It is not, outside of playing JD with lockers full of Boomshots and/or GLs…
Funny how you say tht ( the movement and bouncing is crack speed ) but tc has said .mulitple times tht gears 5 at launch is thee slowest Gears they have ever had.
And after the last major update , the movement was increased slightly and is still significantly slower than 4.
All you have to donis watchthe developer steams and listen and DO NOT LISTEN TO THE SPAM COMMENTS AND WHT OTHER PEOPLE SAY AND JUST REPEAT WHT THEY SAY. It really isnt tht hard
This game imo is still slow and their next little update they are going to slow a few things down.
And AGAIN. This so called speed Boost was in gears 4 and way faster, so why all of the sudden is it a problem for some of you.
( IVE said this countless tinmes now)
If TC never said anything about it. NOT ONE PERSON WOULD HAVE MENTION THIS. NOT ONE
There’s no “all of the sudden” here. The speed of play has been a problem going back to GOW4. When you hyper-charge movement speed to what GOW4 had and what Gears 5 now has, the networking cannot keep up with player animations, and what happens on your own screen becomes only a loose approximation of what your opponent is actually doing. If you like getting chunked before your opponent is even facing you or getting up-A’d before your opponent hits the cover, GOW4/Current Gears 5 are great for you.
Sorry it was an auto-correct fail, it was meant to say TU4.
Thats weird which mode you play the most?
The Gnasher and GIB range play really good right now. Now just leave that alone TC. Don’t make it worse!! If they want to make it faster then what ever. It’s good right now TC. Don’t blow it !
When you say good, did it improve over the last couple nights? Because mid range hip is useless you can land 4 great shots and only get 51%. Ok let me say this is the Gnasher working better than it did a beginning of op3? Or is it the same?
The launch of operation 3 was great and fast. Then it got hot fixed to slow with horrible extended GIB range. Now it plays like operation 2.
Hopefully we’ll see what the Tuning is this week and hopefully TC makes it decent and leaves it alone. It’s finally time to live with the decision. It’s either I’m gonna stay for the long haul or move on from this finally. I use the Lancer more now. I just don’t find fighting over a uncapped hill that stays uncapped enjoyable anymore. (On certain maps). I like to rush and be aggressive and try to pull off some good CQC. I die alot less right now because I adapted and want that W. But this game play isn’t gonna keep me addicted like past gears title’s.
Right. Well TC needs to leave the Gnasher and GIB range alone its good now. And start working on other movement in the game. Side roll. Wall bounce pop rodie run shot to name a few.
I’m hoping this week’s tuning update will be the last one for a long time. By the end of Operation 2 the game felt really good. Operation 3 brought some good changes but felt like another major shift overall. They need to find a good middle ground between the two and just stick with it.
Is there any difference in gameplay as of now. Do you think TC is tuning anything? I can’t tell seems like the whole match differs from round to round.